Search Issue Tracker
Fixed in 10.0.0
Votes
0
Found in [Package]
ShaderGraph Version 7.1.8
Issue ID
1219169
Regression
No
[ShaderGraph package] Flipbook node skips/displays a wrong texture during certain frames when 5x5 texture is used
How to reproduce:
1. Open the attached FlipBook.7z project
2. Open the Sample Scene and enter the Play mode
3. Inspect the Quads in the Game view
Expected: 5x5 texture go in the correct order from 1 to 25 as 8x8 texture does
Actual: 5x5 texture skips/displays a wrong texture during certain frames
Reproducible with: 2019.3.0f6, 2020.1.0a23
Reproducible with: macOS and Windows
Notes:
- Could not test earlier versions because of the thrown errors
- Both textures are using the same shader and frame layout from left to right, top to bottom
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on mecanim::SetValueWeight when switching the AnimationMixerPlayable connection with Animator's UpdateMode set to "Animate Physics"
- The "StringComparer.InvariantCultureIgnoreCase.GetHashCode()" returns different Hash Codes for the same word with the only difference being case sensitivity in WebGL
- 2D Light Textures show the lights of any 'blend style' index higher than theirs (if present) when they aren't visible by the Camera using Render Graph
- [SpeedTree] Wireframe mode not rendering correctly ST assets
- Light2D affecting only the Default Sorting Layer will also affect any Custom Lit Sprite not on that Layer when using Render Graph
Add comment