Search Issue Tracker
Fixed in 10.0.0
Votes
0
Found in [Package]
ShaderGraph Version 7.1.8
Issue ID
1219169
Regression
No
[ShaderGraph package] Flipbook node skips/displays a wrong texture during certain frames when 5x5 texture is used
How to reproduce:
1. Open the attached FlipBook.7z project
2. Open the Sample Scene and enter the Play mode
3. Inspect the Quads in the Game view
Expected: 5x5 texture go in the correct order from 1 to 25 as 8x8 texture does
Actual: 5x5 texture skips/displays a wrong texture during certain frames
Reproducible with: 2019.3.0f6, 2020.1.0a23
Reproducible with: macOS and Windows
Notes:
- Could not test earlier versions because of the thrown errors
- Both textures are using the same shader and frame layout from left to right, top to bottom
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Add comment