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1
votes
Won't Fix

[Android][GearVR] Input from headset touch pad is ignored when controlle...

XR SDK

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Nov 01, 2017

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Version/s: 2017.2.0f3

To reproduce: 1. Download and open attached "repro964738.zip" project.2. Add Oculus Signature File (osig) of the device which will b... Read more

0
votes
Won't Fix

Excessive messages in Debug when Coroutines produce stack overflow excep...

Mono

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Nov 08, 2017

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Version/s: 2017.3.0b8

How to reproduce:1. Open2. Load tester-submitted project3. Clear Console of any s3. Play 'Squad - Loop Track.' scene Expected result... Read more

0
votes
Not Reproducible

[Particle] Editor freezes when working with particle system

Visual Effects - Legacy

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Nov 09, 2017

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Version/s: 2018.1.0a1, 2018.1.0a3

What happened:Editor freezes when particle effect preview is running continuously on scene Steps to Repo:1. Create particle effect2.... Read more

0
votes
Fixed

Track Header goes over other elements of the timeline window

Timeline

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Nov 09, 2017

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Version/s: 2017.3.0b7

To reproduce:1. Create new timeline2. Add any Track to timeline3. Move Track header to left4. Notice that track header bleed out int... Read more

0
votes
Fixed

Animation recorder: Error in console when recording MonoBehavior scripts...

Animation

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Nov 09, 2017

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Version/s:

GitHub issue: https://github.com/Unity-Technologies/GenericFrameRecorder/issues/42 Description copy: Having a custom MonoBehavior sc... Read more

0
votes
Fixed

Animation Recorder: Recording an "Animator" controller generates 80 erro...

Animation

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Nov 09, 2017

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Version/s: 2017.2

GitHub issue: https://github.com/Unity-Technologies/GenericFrameRecorder/issues/44 Description copy:Trying to record the Animator co... Read more

0
votes
Fixed

[Anim] InvalidOperationException error when starting to create an animat...

Animation

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Nov 09, 2017

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Version/s: 2017.3.0b1, 2018.1.0a4

"EndLayoutGroup: BeginLayoutGroup must be called first." error appears in the console when we try to create animation clip and then ... Read more

0
votes
Fixed

C#-created Mesh for SkinnedMeshRenderer on DX12 causes crash

Graphics - General

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Nov 09, 2017

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Version/s: 2018.1.0a4

Switched my graphics API to DX12, pressed Play, and got an editor crash :( Repro steps:1. Download + open attached project2. Open sc... Read more

0
votes
By Design

Plane created via script has 'shadow' artifact when it has material with...

Mobile Graphics

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Nov 09, 2017

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Version/s: 2017.2.0f3

To reproduce: 1. Open repro project2. Build and run scene for WebGL Actual vs Expected: there should not be any 'shadow' artefact on... Read more

0
votes
Fixed

Crash on ves_icall_InternalInvoke when Activator.CreateInstance() method...

Mono

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Nov 02, 2017

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Version/s: 2017.1.1f1

How to reproduce:1. Open attached Unity project "JsonParserExtended"2. Load scene "Test"3. Enter Play mode Expected result: Unity sh... Read more

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