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[iOS] OnEndDrag is not called when 'Touch Input Module' is used and it i...
Steps to reproduce: 1. Open attached project (DragTest.zip)2. Build the 'DragTest' scene for iOS3. Build and run Xcode project to iO... Read more
NetworkServer.GetConnectionStats are wrong with more than 1 client
Reproduction steps:(Gif below)1) Open users submitted project and build it twice.1.1) Alternatively you can run three copies of a pr... Read more
[iOS]"Could not load file or assembly 'UnityEditor.iOS.Extensions" when ...
To Reproduce: 1. Open the attached project, observe that, when it's loaded you'll get this error: "FileNotFoundException: Could not ... Read more
Can edit imported read-only animation clip
Can edit imported read-only animation clip Import Interpolations.fbxAdd prefab and animation to projectNote that keys cannot be move... Read more
[WebGL] build fails with IL2CPP error
-e: see title. even an empty build fails on Windows and OSX. -tested on Version 5.4.0b3 (6110a3bcdf6e), Tue, 26 Jan 2016 23:11:05 GM... Read more
Grid appears in scene where mouse is dragged after putting computer to s...
To reproduce:1. Create and open new project2. Open Scene window3. Minimize Unity4. Lock your screen5. Put your computer to sleep6. W... Read more
Selection is in the wrong place when picking an object
Steps to reproduce : - open the project attached- zoom out a bit- try to pick the objects in the scene and notice sometimes the sele... Read more
[Shuriken][Collision] "Planes" collision mode keeps displaying the colli...
The visual representation of the collision plane is still visible even when the collision method is switched to world if the transfo... Read more
[iOS] App Freezes when loading scene with objects imported from older ve...
To Reproduce: 1. Open the attached project and build for Apple TV (only include '3dTest copy' scene).2. Observe that the app gets st... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- "TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has unfreed allocations..." error when changing the Packages "Cache Location" folder
- CompilationPipeline.assemblyCompilationFinished() hangs unity when reloading domain