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Fixed in 2020.1

Fixed in 2019.4

Votes

4

Found in

2018.2.0b4

2018.4

2019.3

2019.3.0f6

2020.1

Issue ID

1219781

Regression

Yes

[Linux] [Editor] Input.GetAxis("Mouse ScrollWheel") always returns 0 when Cursor.lockState is set to CursorLockMode.Locked

Linux

-

How to reproduce:
1. Open user's attached project (EditorScollWheelBugDemo.zip)
2. Open SampleScene and enter Play mode
3. While Play mode is focused, scroll the mouse wheel forward and back, observe that Input.GetAxis("Mouse ScrollWheel") does not always return 0
4. Press 1 to lock cursor
5. Repeat step 3

Expected result: Input.GetAxis("Mouse ScrollWheel") returns values regardless of what state the cursor is in
Actual result: Input.GetAxis("Mouse ScrollWheel") always returns 0 when cursor is locked

Reproducible with: 2018.2.0b4, 2018.4.17f1, 2019.3.2f1, 2020.1.0a23
Not reproducible with: 2017.4.36f1, 2018.2.0b4
Regression from 2018.2.0b3 to 2018.2.0b4

Note: Not reproducible in Player.

  1. Response avatar

    Resolution Note (fix version 2020.1):

    Fixed scroll events not being passed to the Linux editor when cursor was set to CursorMode.Locked.

  2. Response avatar

    Resolution Note (fix version 2020.1):

    Fixed in version 2020.1.0b10

  3. Response avatar

    Resolution Note (fix version 2019.4):

    Fixed in version 2019.4.0f1

Comments (1)

  1. 3570c609446f8e454a446a5ffff3b86e?d=mm

    oobartez

    Apr 30, 2020 15:58

    The same problem appears on macOS with Unity 2019.3.10 in full-screen standalone builds, works fine in windowed mode and in editor.

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