Search Issue Tracker
Fixed in 10.0.0-preview24
Votes
1
Found in [Package]
5.3.0
Issue ID
1115116
Regression
Yes
[ShaderGraph][URP] Transform Matrix: Inverse Projection is Broken
Reproduces in 19.2.0a1 with SRP master of 1/7/19
Transform Matrix Node: Inverse Project & Inverse View Project are Broken
Inverse Projection:
Shader error in 'hidden/preview': undeclared identifier 'ERROR_UNITY_MATRIX_I_P_IS_NOT_DEFINED' at line 45 (on d3d11)
Inverse View Projection:
Shader error in 'hidden/preview': undeclared identifier 'ERROR_UNITY_MATRIX_I_VP_IS_NOT_DEFINED' at line 45 (on d3d11)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
Resolution Note (fix version 10.0.0-preview24):
Fixed in: 10.0.0-preview.27