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Fixed
Fixed in 6000.0.31f1, 6000.1.0a10
Votes
1
Found in
6000.0.25f1
6000.1.0a2
6000.2.0a1
Issue ID
UUM-86928
Regression
No
"Screen position out of view frustum" error is shown when displaying populated World Space canvas in Multiplayer Play Mode secondary Editor using Input System UI Input Module
How to reproduce:
1. Open the attached “MPCanvas.zip” project
2. Open the “SampleScene”
3. Select the “2P” Play Mode scenario (left side of the Play Mode button)
4. Enter Play Mode
5. Observe the result (Player 2 Editor Console window)
Expected result: No errors appear in the “Player 2” Editor Console window
Actual result: The Console window of the “Player 2” Editor is filled with “Screen position out of view frustum” error
Reproducible in: 6000.0.25f1, 6000.1.0a2
Could not test with: 2021.3.45f1, 2022.3.51f1 (Multiplayer Play Mode package not supported)
Reproducible on: macOS 14.6.1 (M1), Windows 11
Not reproducible on: No other environments tested
Workarounds:
- Disabling Canvas Graphic Raycaster component
- Using Standalone Input Module from the old Input System
Notes:
- Not reproducible in main Editor window and build
- Originally reported on Unity Discussions here - [https://discussions.unity.com/t/unity-multiplayer-play-mode-issue-with-world-space-canvas-using-input-system/942047|https://discussions.unity.com/t/unity-multiplayer-play-mode-issue-with-world-space-canvas-using-input-system/942047]
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Resolution Note (fix version 6000.1.0a10):
Fixed in Multiplayer Play Mode 1.3.2
Resolution Note (fix version 6000.0.31f1):
Fixed in Multiplayer Play Mode 1.3.2