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Votes

1

Found in

1.3.15

Issue ID

UUM-132649

Regression

No

Unity Physics: The NativeList<DistanceHit> randomly returns fewer hits than expected when using CalculateDistance in Edit mode tests

Unity Physics (Old)

-

Reproduction steps:
1. Open the attached “IN-88319“ project
2. Open the Test Runner window (Window → General → Test Runner)
3. Run All tests
4. Observe the Test Runner window

Expected result: All tests are successful. The “Hit count” is always 2
Actual result: Tests randomly fail. The “Hit count” is sometimes 1 or 0

Reproducible with: 2022.3.52f1, 6000.0.26f1, 6000.1.0a3
Couldn’t test with: 2021.3.46f1 (Unity Physics is not supported)

Reproducible on: Windows 11
Not reproducible on: No other environments tested

Note: May need to run the tests multiple times to reproduce the issue

  1. Resolution Note:

    Thank you for reporting a bug to Unity.
    After reviewing the behavior, we've confirmed it aligns with the current design and intended use of the feature. We understand this may differ from your expectations or workflow.

    We will close this case as As Designed. If you have feedback on how the feature could better meet your needs, please let us know - we value your input and consider it in future improvements.

  2. Resolution Note:

    Thank you for reporting a bug to Unity.
    After reviewing the behavior, we've confirmed it aligns with the current design and intended use of the feature. We understand this may differ from your expectations or workflow.

    We will close this case as As Designed. If you have feedback on how the feature could better meet your needs, please let us know - we value your input and consider it in future improvements.

Comments (2)

  1. hrjunker

    Nov 11, 2024 12:39

    The issue is also present for CollisionWorld.CastRay(RaycastInput, out RaycastHit)

  2. hrjunker

    Nov 11, 2024 12:27

    The issue is also reproducable on MacOS 15 (Sequoia)

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