Search Issue Tracker
By Design
Votes
0
Found in
2018.1.0b4
2018.1.0b5
Issue ID
992925
Regression
Yes
Project created with the new render pipeline template has wrong frag shader output
How to reproduce:
1. Open QA attached project (More information about files is in edit field)
2. Inspect the frag shader output differences between versions
Reproduced on: 2018.1.0b5
Not reproduced on: 2018.1.0b4
Note: New Unity Hub that is in beta uses these new templates, making it possible to reproduce on other versions.
By design: Starting from Unity 2018.1 all new projects are created in linear color space instead of gamma.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment