Search Issue Tracker
By Design
Votes
0
Found in
2018.1.0b4
2018.1.0b5
Issue ID
992925
Regression
Yes
Project created with the new render pipeline template has wrong frag shader output
How to reproduce:
1. Open QA attached project (More information about files is in edit field)
2. Inspect the frag shader output differences between versions
Reproduced on: 2018.1.0b5
Not reproduced on: 2018.1.0b4
Note: New Unity Hub that is in beta uses these new templates, making it possible to reproduce on other versions.
By design: Starting from Unity 2018.1 all new projects are created in linear color space instead of gamma.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment