Search Issue Tracker
Fixed in 2018.1.X
Votes
0
Found in
2018.1.0b7
Issue ID
1003069
Regression
No
Excessively high CPU usage when profiling editor after pausing the game
Steps to reproduce:
1. Open PROJECT_NAME
2. Select the "Application (Main Client)" and make sure that the selected backend is BACKEND_SERVER
3. Play the scene
4. Open profiler, start recording
5. Login and start the "escape"
6. Wait until the game loads, pause it
7. Start profiling the editor
8. Observe the excessively high CPU usage caused by the profiler window
Expected result: after the game is paused and the editor is profiled, commands such as ProfilerWindow.RepaintAllProfilerWindows() should not cause a drastic rise in CPU usage
Reproduced in: 2018.1.0b7
Fixed in: 2018.2.0a4, 2018.1.0b12
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Canvas Renderer" Component uses a low resolution icon
- NullReferenceException is thrown when installing the "QuickStart" page in the Multiplayer center
- Package Manager's Filter Panel does not show borders when viewed on Windows
- Blend Tree Threshold fields accepts NaN/Infinity values causing Node backgrounds disappear in Animator Controller view
- Animator Controller Layer Weight field accepts “NaN” as a valid value instead of rejecting it
Add comment