Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.2.0f3
Issue ID
970389
Regression
No
Building AssetBundles using batchmode, deletes files inside "Library/ScriptAssemblies"
Reproduction steps:
1. Run "MinimalRepro.zip" project with Command Line Arguments*
Expected Result: The AssetBundles can be built without consequences
Actual Result: Files inside "Library/ScriptAssemblies" get deleted
Reproduced with: 2018.2.0a2, 2018.1.0b9, 2017.3.1p3, 2017.2.2f1, 2017.1.3p2
Command Line Arguments to use:
-batchmode -executeMethod "ExportBundle.ExportBundles" -projectPath ""
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Animator state transition preview clips are flickering when zooming in
- [Tile Palette] Sprites not rendering when brush tool "Paint a filled box with active brush" is used for the first time
- Adding available Nodes with longer names in Fragment Context window overflow Fragment Context window in Shader Graph
- "Layer Palette Profile" Asset is automatically applied to the second Terrain but doesn't load any layers
- "Terrain Tools" shortcut conflicts with the Overlays shortcut by default
Resolution Note:
This particular case has been investigated thoroughly and we have decided, in the interests of protecting the stability and features of Unity for users that rely upon the affected versions, to not address this fix for the time being. We understand that this will cause problems for some users, and so may address in a future version.