Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.2.0f3
Issue ID
976666
Regression
No
NavMeshAgent.Warp() changes the transform position when updatePosition = false
Steps to reproduce:
1. Download and open the newest attached project(warpbug.zip)
2. Enter Playmode
3. Press space to set updatePosition to false
4. Right click on the ground to warp
Expected result: since updatePosition is disabled, the transform does not move
Actual result: transform moves, position set by pivot, not corrected for navmeshagent
Reproduced on 2017.1.3p1, 2017.2.2f1, 2017.3.1f1, 2018.1.0b9, 2018.2.0a1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Highlighter.Highlight does not find window when using class name as window title
- Highlighter.Highlight highlights a different component when multiple components have the same property path
- Highlighter.Highlight does not find elements in an array or list when the array or list is collapsed
- [URP][NRP] RenderPass, BeginSubPass, and EndRenderPass errors are thrown when Native RenderPass is enabled
- D3D11 swapchain error pop-up appears and the Editor shuts down when Generating Lighting with Probe Volumes present
Resolution Note:
Will be fixed as part of substantial refactoring work planned for the NavMeshAgent.
More information will be communicated on the Navigation forum. https://forum.unity.com/forums/navigation.79/