Search Issue Tracker
Fixed in 2018.2.X
Votes
1
Found in
2017.2.0f3
2017.3.1f1
Issue ID
1006460
Regression
No
[IL2CPP] Android application performance is decreased on newer Unity versions
Steps to reproduce:
1) Download user's attached project
2) Open downloaded project with Unity 2017.3.0p4 or older
3) Build and run the project on an Android device
-- Notice that Average Delta time is about 16.90ms and Average FPS is about 59.17
4) Close the project and remove Library folder
5) Open the same project with one of the newer Unity versions
6) Build and run it on an Android device
-- Notice that Average Delta time dropped to 20.63 and Average FPS dropped to 47.95
Note:
Stats are getting even worse over time
Reproduced with:
2017.3.1f1, 2018.1.0b9, 2018.2.0a1
Unable to reproduce:
5.6.3p1, 2017.3.0p4
Devices under testing:
Reproduced with:
Xiaomi Mi 5s, Android 6.0
Samsung Galaxy S6 Edge, Android 6.0
Google Pixel 2, Android 8.1
Unable to reproduce on iOS
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Problem detected while importing the Prefab file" errors on Learning Templates import
- Crash on RaiseException during Socket.BeginConnect in Player when application connection is blocked through commercial firewall
- Decal Projector produces artifacts when the normal and decal are projected in negative z-direction and Normal Blend is set to 1
- Undoing slider field change only resets slider position, doesn't undo the value change
- Precision changes when a tangent is added to a Vertex node
Add comment