Search Issue Tracker
Not Reproducible
Votes
0
Found in
2017.1.0a4
2017.2.0f3
Issue ID
980995
Regression
Yes
Using custom editor window and changing GUILayout group option overtime causes higher GC spikes
To reproduce:
1. Open project
2. In menu choose Tests -> TestEditor
3. Open Profiler
4. Click and hold [TestEditor] title bar and move around to cause update/repaint for Profile. Observes that GC spike is small and perf is stable (S02.png).
5. Click and drag the slider at [TestEditor], a couple of times. Observes that slider becomes choppy overtime (skipping/jumping position) (S03.png)
6. Drag the [TestEditor] title bar again, observes GC spikes much larger (S04.png)
Reproduced: 2017.1.3f1, 2018.2.1p3, 2017.3.1p1, 2018.1.0b9, 2018.2.0a1
Not reproducible: 5.6.5p1, 2017.1.0a3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment