Search Issue Tracker
Won't Fix
Votes
1
Found in
2017.1.1p2
Issue ID
1001884
Regression
No
Deactivating an object which has a Rigidbody triggers unnecessary check in it
Reproduction steps:
1. Open the attached project "Test.zip";
2. Open TestScene.unity;
3. Enter a play mode;
4. Toggle the Sphere game object on and off.
Expected results: there should be no errors in the console after these steps.
Actual results: after reactivating the sphere, the console shows the specific error:
"Inertia tensor must be larger then zero in all coordinates."
Reproduced on: 5.5.6f1, 5.6.5p1, 2017.1.3p2, 2017.2.1p4, 2017.3.1p3, 2018.1.0b9, 2018.2.0a2.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Tile Palette] Sprites not rendering when brush tool "Paint a filled box with active brush" is used for the first time
- Adding available Nodes with longer names in Fragment Context window overflow Fragment Context window in Shader Graph
- "Layer Palette Profile" Asset is automatically applied to the second Terrain but doesn't load any layers
- "Terrain Tools" shortcut conflicts with the Overlays shortcut by default
- Longer Shader Graph Property Reference names breaks VFX Graph Output Particle Node
Resolution Note:
Currently missing some infrastructure that should appear in a later release.