Search Issue Tracker
Fixed in 2018.1.X
Votes
0
Found in
2018.2.0a1
Issue ID
1005245
Regression
No
[investigate] [YAMLMerge] Incorrect merge result when merging prefab
Steps to reproduce:
0. Setup perforce server
1. Open attached project
2. Enable VCS and submit project to server
3. Pull and open same project on another machine too
4. On first machine, drag GameObject prefab to hierarchy
5. Duplicate Cube object so now GameObject would have Cube and Cube (1) children
6. Move Cube (1) to different transform position and apply changes to prefab
7. Do steps 4 - 6 on second machine too
8. Back on first machine, submit changes to remote machine
9. Now on second machine, submit prefab changes too - notice merge conflict which is expected
10. Resolve conflict using semantic and merge tool option
11. On second machine, notice that now prefab hierarchy is:
GameObject
Cube
Cube <- this doesn't seem right, Cube (1) is expected
Cube (1)
Note, doing same steps on scene files instead of prefabs produces expected hierarchy layout:
GameObject
Cube
Cube (1)
Cube (1)
Reproduced with: 5.6.4p3, 2017.3.1p2, 2018.2.0a1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Add comment