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Fixed in 2018.1.X

Won't Fix in 2017.4.X



Found in

Issue ID




[PLM] Baked Shadow Angle and Radius parameter shrinks the size of baked shadows instead of smoothing

Progressive Lightmapper


1) Download and import the package `BakedShadowAngle`
2) Open the scene `BakedShadowAngle`
3) Ensure that Baked Shadow Angle/Radius for the light source has a value of more than 1
3) Generate the lighting
4) Observe the results

- Issue is fixed in 2018.1
- The issue only persists for Shadowmasks (Works correctly for intensity lightmaps)
- Comparison images are shared below

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