Search Issue Tracker
Fixed in 2018.2.X
Votes
0
Found in
2018.1.0b8
Issue ID
1006506
Regression
No
Call to IPGlobalProperties.GetActiveUdpListeners() returns correct IP but wrong port number
To reproduce:
1. Open the project, attached by the tester (PortNumberWrong.zip)
2. Open the "SampleScene" scene
3. Enter Play mode
4. Observe the console
5. Create a C# console application and execute the same code as in the Unity project
6. Compare the outputs
Expected: port numbers, returned by GetActiveUdpListeners() in Unity, are the same as they are returned in C# application
Reproduced in 5.6.5p2, 2017.1.3p2, 2017.2.2f1, 2017.3.1p2, 2018.1.0b8, 2018.2.0a2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Character spacing value is not applied when using a specific font asset
- [Android][IL2CPP] Player crashes on __memcpy_aarch64_simd+276 when invoking native code via a plugin on some ARM64 Android devices
- [Android]Resources fail to load when the AAB build contains a large Addressables Bundle
- Unity is loading internal version of SharpZipLib instead of local version
- The Context Menu items are ordered incorrectly
Add comment