Search Issue Tracker
Fixed in 2018.2.X
Fixed in 2017.4.X, 2018.1.X
Votes
0
Found in
2018.2.0a1
Issue ID
997954
Regression
Yes
'Runtime Texture' job failed with error code: 2' is shown after switching scene visualization mode to Indirect or Emissive
Steps to repro:
1. Open attached project and 'ProgressiveLightmappingExample' scene;
2. Open Lighting window (Window>Lighting>Settings);
3. Clear Baked Data in the Lighting window;
4. In the Hierarchy enable 'Directional Light' gameobject;
5. In the Lighting window click 'Generate Lighting' button;
6. While the lighting is baked in the Scene view switch scene visualization mode to either 'Indirect' or 'Emissive'.
Actual result:
Error:
' ''Runtime Texture' job failed with error code: 2 ('Failed to get runtime texture size.').
0x000000014149C6B8 (Unity) StackWalker::GetCurrentCallstack
0x00000001414A2BF6 (Unity) StackWalker::ShowCallstack
0x00000001413751FB (Unity) GetStacktrace
0x0000000140872A40 (Unity) DebugStringToFile
0x0000000140DAF1D6 (Unity) IQueueJob::HandleFailure
0x0000000140DAF6D9 (Unity) JobManager::IntegrateCompletedJobs
0x00000001420488C0 (Unity) EnlightenRuntimeManager::Update
0x000000014110718E (Unity) GISceneManager::Update
0x0000000141101EF5 (Unity) `GISceneManager::GISceneManager'::`2'::tickGIInEditorRegistrator::Forward
0x0000000140609589 (Unity) CallbackArray::Invoke
0x00000001413B0DE9 (Unity) Application::TickTimer
0x0000000141579A9E (Unity) MainMessageLoop
0x000000014157BA33 (Unity) WinMain
0x00000001428EA77A (Unity) __scrt_common_main_seh
0x00007FFA5FC42774 (KERNEL32) BaseThreadInitThunk
0x00007FFA5FDB0D51 (ntdll) RtlUserThreadStart
'
is shown in the Console. See attached video.
Regression introduced in Unity 2017.3.0.
Expected result:
No errors are shown when switching Editor visualization mode.
Notes:
- Reproducible in 2018.2.0a1, 2018.1.0b6, 2017.3.0p2;
- Not reproducible in 2017.2.1p3, 2017.1.3f1;
- Reproducible on both Windows and OSX;
- Reproducible only for Realtime GI; not reproducible for Baked GI.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Tilemap Tiles do not get lit up unless the Light Range is greater than the distance between the position of the Tile before the transformation and the Light Source when the Tile is transformed with Tilemap.SetTransformMatrix method
- The Editor and "Reloading Domain" windows are frozen when entering Play Mode
- Crash when attempting to create a custom FMOD DSP unit
- [Linux] Floating windows do not keep their size after restarting the Editor
- .framework plugin is mistakenly treated as a directory when building for Universal Windows Platform
Add comment