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Issue ID




Prefab instance in the scene is not refreshed after the prefab is changed when Cache Server is in Local mode

Asset Import Pipeline


To reproduce:
1. Open the user's attached project
2. Open scene "Test"
3. Make sure the Cache Server Mode is set to "Local" in Preferences -> Cache Server
4. Change the Layer of the "Cube" instance in the scene to any other than Default, apply changes to prefab
5. In the Explorer, copy "Assets/cache/Cube.prefab" to "Assets/", overwrite the original Cube.prefab
6. Switch back to Unity and observe that the Cube instance in the scene has not changed its layer, even though the prefab has

Expected result: Prefab instance in the scene has the same properties as the prefab
Actual result: Prefab instance in the scene is not refreshed after prefab is changed

Reproduced with: 5.6.5p1, 2017.1.3p1, 2017.2.1p3, 2017.3.1f1, 2018.1.0b6

- It may require enabling Custom Cache Location in Preferences -> Cache Server, if the issue does not reproduce after the first few tries

  1. Response avatar

    Resolution Note:

    This particular case has been investigated thoroughly and we have decided, in the interests of protecting the stability and features of Unity for users that rely upon the affected versions, to not address this fix for the time being. We understand that this will cause problems for some users, and so may address in a future version.

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