Search Issue Tracker
Duplicate
Votes
0
Found in
2018.1.0a5
2018.1.0b3
Issue ID
990704
Regression
Yes
[2018.1] Scene Shading Mode Selector is empty by default
Reproduction steps:
1. Make a clean installation of Unity 2018.1 beta (without any editor settings if exist);
2. Create a new project and open it;
3. Observe the Shading Mode in the Scene view;
Expected results: the Shading Mode is set to Shaded;
Actual results: the Shading Mode bar is empty.
Reproduced on: 2018.1.0a5, 2018.1.0b4, 2018.2.0a1.
Not reproduced on: 2018.1.0a4, 2017.3 and lower.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
Add comment