Search Issue Tracker
Fixed in 2018.2.X
Fixed in 2017.4.X, 2018.1.X
Votes
0
Found in
2017.1.3f1
Issue ID
991939
Regression
No
[Enlighten] Memory leak. Mesh is leaking after exiting play mode when realtime GI is enabled.
Steps to repro:
1. Download the project: https://oc.unity3d.com/index.php/s/II0t8SQHea5a8tq
2. Open 't1' scene;
3. Open Profiler window (Window>Profiler);
4. In the left panel of the Profiler window select 'Memory' tab;
5. Launch the scene;
6. In the Profiler window notice and remember 'Meshes' field number;
7. Exit Play mode;
8. Launch the scene again;
9. Observe 'Meshes' number in the Profiler window.
Expected result:
Mesh number is the same.
Actual result:
Meshes number increases after reloading the scene invoking inevitable memory leak. See attached video.
Notes:
- The issue is reproducible only when Realtime GI is checked in the Lighting settings window; doesn't reproduce with Baked GI;
- Reproducible in 2018.2.0a1, 2018.1.0b4, 2017.3.0p2, 2017.1.2f1;
- Reproducible on Windows and Mac;
- The issue is stably reproducible in Editor; could not consistently reproduce in Standalone player, yet for user it did repro in Windows and PS4 Standalone player (see initial user comment);
- The issue happens only when there is at least one static object in the scene, it doesn't happen when all objects in the scene are dynamic.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ”Last item reached” warning is thrown when no search results are found in UI Toolkit Layout Debugger
- UI Elements overlap in the Shortcuts window when docked and resized to a smaller window size
- UIBuilder DataSourcePath dropdown fails to show properties when binding to abstract classes
- Errors are logged when importing an asset at a path with Firebase
- Entering too big of a number in 2D Renderer Lightmode Tags freezes the Editor
Add comment