Search Issue Tracker
Fixed in 2018.1.X
Votes
0
Found in
2018.1.0a6
2018.1.0b3
Issue ID
990377
Regression
Yes
The build, created for WebGL, is always a development build
To reproduce:
1. Create a new project
2. Build and Run the project for WebGL, make sure the Development Build checkbox is off
3. In the browser, notice that it still says Development Build in the game
Expected: leaving Development Build checkbox off should not make a development build for WebGL
Reproduced in 2018.1.0a6, 2018.1.0b3, 2018.1.0b4
Did not reproduce in 2017.3.0p4, 2018.1.0a5
Regression introduced in 2018.1.0a6
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Uninitialized variable warning appears in the Inspector of a custom shader when the variable is initialized
- "Failed creating toolbar element from ID..." error is thrown when resetting the Scene view Overlay layout while an Asset Transformer Toolbox overlay is active
- Entity ID for Font Assets is serialized twice which throws an error when using Debug Inspector
- Play Mode can be entered when disabling Adaptive Performance and pressing either the Play Mode button or the keyboard shortcut to enter Play Mode before recompilation leading to errors and warnings thrown
- Parent ListView element also becomes selected when inner ListView element is selected
Add comment