Search Issue Tracker
Fixed in 2018.1.X
Votes
0
Found in
2018.2.0a1
Issue ID
991871
Regression
Yes
[Facebook] new standalone artifacts don't get included in gameroom uploads breaking the build
-e: see title, there is now a "Mono" folder and a crashhandler exe in the root level of the standalone build
--works in 2017.3, Mono folder added in 2018.1a7, crashandler added in a3
-repro:
--start 2018.1 Unity
--create new project
--switch to FB
--create gameroom build
--upload build to FB
--download build from FB
--extract zip
--NOTICE that the uploaded build didn't include the Mono folder and crashhandler
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment