Search Issue Tracker
Fixed in 2018.1.X
Votes
0
Found in
2018.2.0a1
Issue ID
991871
Regression
Yes
[Facebook] new standalone artifacts don't get included in gameroom uploads breaking the build
-e: see title, there is now a "Mono" folder and a crashhandler exe in the root level of the standalone build
--works in 2017.3, Mono folder added in 2018.1a7, crashandler added in a3
-repro:
--start 2018.1 Unity
--create new project
--switch to FB
--create gameroom build
--upload build to FB
--download build from FB
--extract zip
--NOTICE that the uploaded build didn't include the Mono folder and crashhandler
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on Umbra::QueryExt::queryStaticShadowCasters when opening a specific project
- Crash on GfxDeviceD3D12Base::DrawBuffersCommon when opening a specific project
- Shader variants are recompiled while Building when the Platform is switched and changed back after the first Build
- Crash on memcpy when importing lightmaps after GI bake
- NullReferenceException is thrown when creating the TextMeshPro component and entering the Play Mode without importing TMP Essentials
Add comment