Search Issue Tracker
Fixed in 2018.1.X
Fixed in 2017.1.X, 2017.2.X, 2017.3.X
Votes
0
Found in
2017.2.0f3
Issue ID
991034
Regression
No
Native audio spatializer plugin sometimes receives incorrect source/listener transforms when a source starts playing
To reproduce:
1) Open attached project and scene
2) Play it
3) Wait up to a minute as sound is playing on each sphere shift
Eventually, you will hear a sharp white noise.
Reproduced in 2017.1.0f3, 2017.2.0f3, 2017.3.0f3, 2017.1.0b4
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment