Search Issue Tracker
Fixed in 2018.1.X
Fixed in 2017.1.X, 2017.2.X, 2017.3.X
Votes
0
Found in
2017.2.0f3
Issue ID
991034
Regression
No
Native audio spatializer plugin sometimes receives incorrect source/listener transforms when a source starts playing
To reproduce:
1) Open attached project and scene
2) Play it
3) Wait up to a minute as sound is playing on each sphere shift
Eventually, you will hear a sharp white noise.
Reproduced in 2017.1.0f3, 2017.2.0f3, 2017.3.0f3, 2017.1.0b4
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- AudioManager.Update takes up significantly more CPU time when a big number of Audio Sources are stopped at one time
- [Linux] Editor doesn't build a project when "Install into source code 'build' folder" is enabled after switching projects
- UI Builder lacks visual feedback on reordering elements when Unity Editor is set to Light Theme
- Crash on core::StringStorageDefault<char>::assign when opening a project
- [WebGL] Video Player updates to a previously sought frame when seeking a paused video
Add comment