Search Issue Tracker
Fixed in 2018.1.X
Votes
0
Found in
2018.1.0a6
Issue ID
972905
Regression
Yes
[iOS] Team ID field is not properly set in Xcode project until the 'Team ID' field is re-serialised
Steps to reproduce:
1. Open Unity Editor
2. Open 'Preferences/External Tools' window
3. Under 'Xcode Default Settings' enable 'Automatically Sign' checkbox and enter a valid 'Signing Team ID'
4. Close the editor, re-open and create a new project
5. Switch to iOS
6. Open 'Player Settings/Other' window
7. Notice the 'Team ID' field is set correctly
8. Build the project
9. Open in Xcode
10. Team ID is not set in Xcode project
Changing something in the 'Team ID' field in Unity player settings (like adding and deleting a random character), will force the field to be re-serialised and then the Team ID will be set correctly.
Reproduced with: 2018.1.0a6
Works correctly on 2017.3.x and earlier
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument
Add comment