Search Issue Tracker
Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
0
Found in
2017.1.0f3
Issue ID
968479
Regression
No
[Animation] GameObject Transform changes are not detected if it is controlled by other GO via script in ExecuteInEditMode
To reproduce:
1. Open project
2. Open 'Scene'
3. Select 'Root Object' in hierarchy, start recording animation
4. Move 'Red' gameObject
Expected: 'Blue' position will be changed and transform changes will be detected in animation window
Actual: Only 'Red' gameObject transform is detected ('Blue' Transform changes depends on 'Red' gameObject)
Reproduced 5.6.1p3, 5.6.3p4, 2017.1.2p1, 2017.2.0p1, 2017.3.0b9, 2018.1.0a4
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment