Search Issue Tracker
Fixed in 2018.1.X
Fixed in 5.6.X, 2017.1.X, 2017.2.X, 2017.3.X
Votes
0
Found in
5.6.4p2
Issue ID
970151
Regression
No
[iOS] Triggering BloomOptimized and MSAA properties results in artefacts on some devices
The issue happens on some devices on all iOS versions.
Steps:
1. Build and Run attached project (TestDisplay.zip) for iOS
2. In player: press Effect On > Open > Close (try multiple times)
Result: player screen (background) becomes black.
Reproduced with: 2018.1.0a6, 2017.2.0p1, 5.6.4p3.
---
Test results:
iPad 3 - 9.3.5 - not reproducible
iPhone 5C - 9.3.2 - not reproducible
iphone 5 - 10.1.1 - not reproducible
iPhone 6S - 11.0 - not reproducible
iPhone X - 11.0.1 - not reproducible
iPad Mini 2 - 9.2.1 - reprodcible
iPad Mini 4 - 9.2.1 - reprodicble
iPhone 5S - 9.3.3 - reproducible
iPod 6th gen - 10.2.1 - reproducible
iPad mini 3 - 10.3.2 - reproducible
iPad mini 2 - 11.0 - reproducible
Motorola Nexus 6 - Android 6.0.1 - not reproducible
---
Note: not reproducible on Android.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Add comment