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Under Consideration for 6000.0.X, 6000.1.X, 6000.2.X, 6000.3.X

Votes

0

Found in

6000.0.54f1

6000.1.13f1

6000.2.0b11

6000.3.0a3

Issue ID

UUM-112554

Regression

Yes

GameObject becomes invisible in Meta Quest when using Built-in Render Pipeline with DirectX12

-

Reproduction steps:

1. Open the attached project “ReproProject“
2. Open the scene “Report“
3. Connect the VR headset to the PC (for example, connect Meta Quest Headset using Link)
4. Enter into the Play Mode with the headset on
5. Observe the result in the headset

Expected result: A cube in the front can be seen
Actual result: A cube can’t be seen

Reproducible in: 6000.0.50f1, 6000.0.54f1, 6000.1.13f1, 6000.2.0b11, 6000.3.0a3
Could not test with: 2023.2.0a12, 6000.0.49f1 (the view is corrupted and it is not possible to visually confirm that the issue reproduces)
Not reproducible in: 2023.2.0a11

Reproducible on: Windows 11
Not reproducible in: No other environments tested

Reproducible on devices:
- Oculus Quest 3 (Quest 3), CPU: Snapdragon XR2 Gen 2 (SM8550), GPU: Adreno (TM) 740
- Oculus Quest 2 (Quest 2), CPU: Snapdragon XR2, GPU: Adreno 650

Notes:
- The issue is reproducible in Player for Windows and Meta Quest as well
- The issue is reproducible with OpenXR and Oculus plugins
- When trying to reproduce with Vulkan, the view becomes corrupted and it is not possible to visually confirm that the issue reproduces on any version of the editor
- The issue is not reproducible with DirectX11
- The issue is not reproducible with Universal Render Pipeline
- The issue is not limited to a cube. The issue is also reproducible with different shapes of 3D objects, light sources, terrain

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