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Fixed in 2018.2.X

Fixed in 2017.3.X, 2018.1.X



Found in



Issue ID




[Android] Player containing default Terrain crashes on certain devices using Adreno 3xx/4xx series GPU



How to reproduce:
1. Open the attached "Terrain Crash" project
2. Build and Run project to Android device

Actual result: Player gets opened
Expected result: Crash occurs

Regression introduced with - 2017.3.0a7
Reproducible with - 2018.1.0b1, 2017.3.0p1, 2017.3.0a7
Not reproducible with - 2017.3.0a6

Fixed in - 2018.2.0a1, 2018.1.0b12, 2017.4.1f1

Devices tested:
Reproducible with:
Google Nexus 5*, OS:6.0.1, CPU:armeabi-v7a, GPU:Adreno (TM) 330, Build:google/hammerhead/hammerhead:6.0.1/M4B30Z/3437181:user/release-keys
Google Nexus 4*, OS:5.1.1, CPU:armeabi-v7a, GPU:Adreno (TM) 320, Build:google/occam/mako:5.1.1/LMY48T/2237560:user/release-keys

Not reproducible with:
Google Pixel*, OS:8.0.0, CPU:arm64-v8a, GPU:Adreno (TM) 530, Build:google/sailfish/sailfish:8.0.0/OPR3.170623.007/4286350:user/release-keys
Samsung SM G928F*, OS:7.0, CPU:arm64-v8a, GPU:Mali-T760, Build:samsung/zenltexx/zenlte:7.0/NRD90M/G928FXXU3CQG2:user/release-keys
Xiaomi Redmi Note 4*, OS:7.0, CPU:arm64-v8a, GPU:Adreno (TM) 506, Build:xiaomi/mido/mido:7.0/NRD90M/V8.5.4.0.NCFMIED:user/release-keys
Xiaomi MI NOTE Pro*, OS:7.0, CPU:arm64-v8a, GPU:Adreno (TM) 430, Build:Xiaomi/leo/leo:7.0/NRD90M/7.10.12:user/release-keys
Xiaomi MI MAX*, OS:6.0.1, CPU:arm64-v8a, GPU:Adreno (TM) 510, Build:Xiaomi/hydrogen/hydrogen:6.0.1/MMB29M/V7.5.1.0.MBCCNDE:user/release-keys
Meizu MX5*, OS:5.0.1, CPU:arm64-v8a, GPU:PowerVR Rogue G6200, Build:Meizu/meizu_mx5/mx5:5.0.1/LRX22C/m85.Flyme_OS_4.
Samsung GT I8190*, OS:4.1.2, CPU:armeabi-v7a, GPU:Mali-400 MP, Build:samsung/goldenxx/golden:4.1.2/JZO54K/I8190XXAMG4:user/release-keys
Samsung GT I9195*, OS:4.4.2, CPU:armeabi-v7a, GPU:Adreno (TM) 305, Build:samsung/serranoltexx/serranolte:4.4.2/KOT49H/I9195XXUCOD3:user/release-keys

Comments (10)

  1. unity_7Em5GbSrT0Lxlg

    Sep 20, 2018 15:36

    Can reproduce this using latest unity release (NOT beta) 2017.3.1f1 and Sony xperia Z3 Compact. Z3 compact GPU is Adreno 330.

    My app worked well on Huawei p10 lite, but crashed on z3c. I spent 2 days troubleshooting.... Deleting terrain fixes it. Will try beta branch to see if it works there.

    Sad to see such an issue present in the main release for this long, occurring in very simple projects.

  2. trenmost

    May 27, 2018 16:46

    This bug is still present in 2018.2.0b5

  3. tomaszewski_toucan

    Apr 19, 2018 08:21

    on lenovo k5 its fine on 2017.2 but crashes 2017.4.1f as soon as terrain is added

  4. DrakkathSenpai

    Mar 13, 2018 20:56

    This bug is STILL present with 2018.1.0b10

    Not working on Motorola G4 Play.

  5. billywafuu

    Feb 28, 2018 05:01

    Can be reproduced using Samsung Galaxy S6. When will the fix for this will come out? Our game is using the default Unity Terrain. Although we found a workaround by reading some threads that changing the texture compression of Terrain textures not to be in ASTC does the trick. But, ASTC is a recommended compression for mobile textures though so we will still be waiting for a proper bug fix instead of compromising possible performance downhill.

  6. RIw

    Feb 24, 2018 17:23

    For me It's a critical issue which needs to be fixed as fast as possible.
    It disallows to deploy any game that is using Terrains

  7. jnbbender

    Feb 23, 2018 12:08

    This bug is NOT fixed is the product is NOT released!

  8. xsasoftware

    Feb 22, 2018 07:53

    I have the same problem. When I try to load a scene with a terrain, it crash on Samsung J5 device. I will try with 2017.3.0a6 and I will come with a feedback.

  9. Kurius

    Jan 28, 2018 06:30

    I can reproduce this problem on Samsung Galaxy Note 3.
    Is there any way I can receive an early copy of Unity 2018.2.0a1 ?

  10. Phong

    Jan 09, 2018 01:41

    I can reproduce the issue with:
    Motorola Moto G 2nd Generation
    Samsung S5

    Using scene with default terrain. Default Android build settings.

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