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1
votes
Fixed

Unity Ads doesn't work with iOS

Ads

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Apr 25, 2016

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Version/s: 5.4.0b15

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0
votes
Fixed

[Windows] Cache Server: Adjusting the "Maximum Cache Size" freezes up ed...

Version Control

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Sep 10, 2016

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Version/s: 5.5.0b2

How to reproduce: 1. Open provided project 2. Open Edit/Preferences 3. Switch to "Cache Server" tab 4. Switch Cache Server to "Local... Read more

0
votes
By Design

Setting the "isActive" bool to true in "GUIStyle.Draw()" does not make b...

IMGUI

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Sep 11, 2016

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Version/s: 5.4.0f3

in "GUIStyle.Draw ()" setting "isActive " to true does not make the button active(green) unless you also set "isHover" to true. Step... Read more

0
votes
Won't Fix

Button created with "GUIStyle.Draw()" becomes inactive when "Main Camera...

IMGUI

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Sep 12, 2016

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Version/s:

Steps to reproduce: 1. Open attached project 2. Start play mode 3. Select "Main Camera" and move mouse to the scene view -"wrong Act... Read more

0
votes
Fixed

Exception: IL2CPP Compilation failed when building a project for Android...

IL2CPP

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Sep 09, 2016

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Version/s: 5.5.0b2

Reproduction steps: 1) Open any project, or create a new one 2) Switch platform to Android 3) Make sure that Scripting Backend is se... Read more

0
votes
Fixed

Unity 5.5 corrupts scene or incorrectly reports it as corrupted

--

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Sep 12, 2016

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Version/s: 5.5.0a5

- Download and import the Asset Store Package called BIG Environment Pack - Try to open the scene Isle_01 from the Scenes folder Uni... Read more

0
votes
Not Reproducible

[tvOS] Wrong input returned when using a MFi controller if analog sticks...

tvOS

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Mar 21, 2016

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Version/s: 5.3.3f1

Steps to reproduce: 1) Open the attached project (MFi_test.zip). 2) Open 'DebugScene'. 3) Build for tvOS. 4) Connect an MFi controll... Read more

0
votes
By Design

Building AssetBundles doesn't work in Unity 5.5 if script is not in Edit...

Asset Bundles

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Sep 11, 2016

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Version/s: 5.5.0b2

How to reproduce: 1. Open the attached project 2. Build AssetBundles (Asset Bundles -> Build) 3. Notice few errors: one is regarding... Read more

0
votes
Fixed

[iOS] Launch Image is offset to the left, because of Trailing Space set ...

iOS

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Sep 12, 2016

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Version/s: 5.4.0f3

The launch image is offset to the left on iOS. This is due to the Trailing Space for the LaunchScreen-iPhone.xib and LaunchScreen-iP... Read more

0
votes
Fixed

[RenderMode] The new "None" render mode should probably hide the unneces...

Shuriken

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Sep 12, 2016

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Version/s: 5.5.0b3

No project/repro steps necessary. Setting the render mode to "None" (new feature) should probably hide the properties which are no l... Read more

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