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[Windows] Cache Server: Adjusting the "Maximum Cache Size" freezes up ed...
How to reproduce: 1. Open provided project 2. Open Edit/Preferences 3. Switch to "Cache Server" tab 4. Switch Cache Server to "Local... Read more
Setting the "isActive" bool to true in "GUIStyle.Draw()" does not make b...
in "GUIStyle.Draw ()" setting "isActive " to true does not make the button active(green) unless you also set "isHover" to true. Step... Read more
Button created with "GUIStyle.Draw()" becomes inactive when "Main Camera...
Steps to reproduce: 1. Open attached project 2. Start play mode 3. Select "Main Camera" and move mouse to the scene view -"wrong Act... Read more
Exception: IL2CPP Compilation failed when building a project for Android...
Reproduction steps: 1) Open any project, or create a new one 2) Switch platform to Android 3) Make sure that Scripting Backend is se... Read more
Unity 5.5 corrupts scene or incorrectly reports it as corrupted
- Download and import the Asset Store Package called BIG Environment Pack - Try to open the scene Isle_01 from the Scenes folder Uni... Read more
[tvOS] Wrong input returned when using a MFi controller if analog sticks...
Steps to reproduce: 1) Open the attached project (MFi_test.zip). 2) Open 'DebugScene'. 3) Build for tvOS. 4) Connect an MFi controll... Read more
Building AssetBundles doesn't work in Unity 5.5 if script is not in Edit...
How to reproduce: 1. Open the attached project 2. Build AssetBundles (Asset Bundles -> Build) 3. Notice few errors: one is regarding... Read more
[iOS] Launch Image is offset to the left, because of Trailing Space set ...
The launch image is offset to the left on iOS. This is due to the Trailing Space for the LaunchScreen-iPhone.xib and LaunchScreen-iP... Read more
[RenderMode] The new "None" render mode should probably hide the unneces...
No project/repro steps necessary. Setting the render mode to "None" (new feature) should probably hide the properties which are no l... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow