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Meta file of the folder is not updated when the folder becomes hidden in...
How to reproduce: 1. Open user attached project "DirectoryMonitoringBug.zip" 2. Select "Bug Repro" and click "Hide Folder" Expected... Read more
EventSystem.current.IsPointerOverGameObject returns false when clicking ...
Reproduction steps: 1. Open attached "case_1297636.zip" project and Scenes/SampleScene scene 2. Enter the Play mode 3. In the Game v... Read more
Bad performance when using GPU skinning on Mali with OpenGL ES
GPU skinning on Mali devices is much slower than CPU skinning Read more
Editor crashes when changing CustomRenderTexture's material shader if th...
How to reproduce: 1. Open the attached project named Case_1300770" 2. Select the New Custom Render Texture in the Project Window 3. ... Read more
[IMGUI] 'Toggle Tool Handle Rotation' changes only get reflected when Mo...
When 'Toggle Tool Handle Rotation' is selected and toggled between Local and Global. In the scene view applied changes only get refl... Read more
[GPU PLM] Progressive updates doesn't work on first bake after opening t...
When opening the editor, the first bake (first in sense of first time we click on generate after opening the editor, not specificall... Read more
[XR SDK] [Oculus] Skybox is not rendered on right eye when switching Cle...
Reproduction steps: 1. Open the attached project ("1240171Repro.zip") 2. Open the "HandsInteractionTrainScene" scene 3. Set Stereo R... Read more
ScriptedImporters should allow objects of different types to have the sa...
ScriptedImporters should allow objects of different types to have the same name as an identifier. It's understandable that assets o... Read more
Package manager shows displayName error in package Samples dropdown
Package manager samples display missing displayName errors even when the examples have displayNames Repro Steps: 1. Open project an... Read more
[VFX Graph][Mobile] Bitonic sort exceed maximum supported workgroup size
.How to reproduce: 1. Open the attached "Project.zip" Project 2. Change the build target to "Android" 3. Make sure that Graphics API... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Assigned font's bold/font-weight styles render using Default Font's assets when Default Font has corresponding style assets defined in TMP Settings
- "Modifying the parent of a VisualElement while it’s already being modified is not allowed" error is thrown when entering text and pressing tab in the Search window
- Mesh colliders are not updating their positions of bounds correctly
- Images are missing from the "Open the sprite editor" documentation for 6.0, 6.1 and 6.2
- The previous element in the array is modified when assigning an Asset to a new element of AssetReferenceT