Search Issue Tracker
The "Everything" option in EnumFlagsField is not overridden with unsigne...
How to reproduce:1. Open the attached project("EnumFlagsFieldBugReport.zip")2. Select "ExampleObject1" in the Hierarchy3. Click on t... Read more
[Linux] "Out of memory!" crash when opening Unity on Ubuntu 20.04
Reproduction steps:1. Create and open a new project2. Observe the crash Full error:Out of memory!(Filename: ./Editor/Src/Application... Read more
[iOS] [UaaL] Screen.orientation method reports that screen is upside dow...
How to reproduce:1. Open the attached 'Unity UAAL ScreenOrientation Bug Report.zip' project2. Switch Platform to iOS in Build Settin... Read more
PlayerUpdateTime PlayerLoop callback no longer works properly after Time...
1. Open attached project;2. Build a player to any platform that received Time.deltaTime fix;3. Observe that project time calculation... Read more
[Shadergraph] Custom Function still uses Vector1 after "vector 1 to floa...
Reproduces on Master (481375fefe) after "Vector 1 to float" changeRepro1. Create a custom function node2. Add an inputExpected resul... Read more
[Shadergraph] Second Input port of Divide node after being disconnected ...
Reproduces on Master (481375fefe)reproduces on 9.x.x/release (2ddf9def91)doesn't reproduce in 8.x.x/release (4b3e9d383d) Repro steps... Read more
Generated Xcode project doesn't build when using il2cpp scripting backend
To repro: 1. Create new project on MacEditor;2. Switch to macOS platform;3. Switch to il2cpp scripting backend;4. Enable "Generate X... Read more
[XR][Oculus XR Plugin] Build fails when attempting to build for a target...
Repro steps:1. Open QA attached project repro_12667032. Make sure the target platform isn't set to Android3. Attempt to build the pr... Read more
[WebGL][macOS] Builds do not run when using Big Sur
How to reproduce:1. Create an empty project2. In the Build Settings, select WebGL3. Build and run Expected result: No errors are thr... Read more
AnimationClipPlayable.Pause() doesn't pause animations upon entering Pla...
Repro steps:1. Create a new project2. Import the attached asset package3. Open SampleScene4. Enter Play Mode Actual: The left row an... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask
- PolySpatial “Trying to set shader on a Material Variant.” error is printed in the console when entering Play Mode
- Error “Shader error in 'YSCloudCover': call to 'tex3D' is ambiguous at Assets/YSCloudCoverText.shader(606) (on d3d11)“ is present when compiling tex3D shader with DXC
- Placeholder asset is not loaded with Advertisement Legacy sample when using the latest version of the package
- Addressables content build fails but the Player build is successful when building a development build