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Unity is registering inputs while loading and applies them on a first fr...
Reproduction steps: 1) Open "case_828824_Repro.zip" project 2) Build and run "asd" scene on any Android device 3) Tap Unity's loadin... Read more
Enabling WebSockets in NetworkManager maxes out a CPU core
Steps to reproduce: 1. open attached "WebSocketsPerformance.zip" 2. open and enter play mode in scene "Main" 3. start host 4. open r... Read more
[AW] Can't see rotation interpolation mode in read-only clip.
Changeset: c80299e8de9ccbacf538117b6195abada4354101 Branch: 5.5/animation/dev Read more
AnimationWindow: Splitter control visualization missing
Changeset: de5d987b37e383325162fe4677adff17f018a3d4 Branch: 5.5/animation/dev Read more
Occlusion culling on shadows that are within the camera sightline
After calculating the occlusion for the level, some shadows within the sightline the main camera are culled as the camera rotates. ... Read more
Gyro.Gravity reads zero on iOS devices
1. Open user attached project 2. Build and deploy to iOS device 3. Text should render value of Gyro.Gravity.x, but it reports 0. ... Read more
Unity crashes after selecting whether to delete local cache
To reproduce: 1. Open any project 2. Press "Unity > Preferences" 3. In the "Cache Server" tab, change "Cache Server Mode" to "Remot... Read more
"Browse..." button's graphic in cache server menu indicates drop-down me...
To reproduce: 1. Open any project 2. Open "Unity > Preferences" 3. Open the "Cache Server" tab 4. Select "Local" in "Cache Server Mo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow