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[AssetBundles] AssetBundleManifest.GetAssetBundleHash throws no error if...
Reproduction steps:1. Open attached project "GetAssetBundleHash"2. Open scene "Test"3. From the menu bar select Build -> Build As... Read more
[NetworkBehaviourInspector] Inspector is unable to display SyncList
Steps to reproduce: 1. Open attached project "SyncListBug"2. Open scene "SyncListBug"3. Open "TestSyncList.cs" script4. Notice publi... Read more
Create and replace existing animation doesn't replace the asset, instead...
1. Open Animation Window2. Create new animation and save it with a filename that already exists3. Press "Yes" on a "Confirm Save As"... Read more
[UNet] UNetStaticUpdate() periodically allocates memory
Steps to reproduce: 1. Create empty unity project2. Open "Profiler" window. In it's search bar type "unet". This will help to observ... Read more
[EditorLog] Data on reflection probes bake time is not in editor log
There is no data on how long reflection probes took Currently we have:Enlighten: Precompute started....Enlighten: Precompute took 1.... Read more
[Effector] Project crashes if 2D effector is needed but there is none
Repro steps:1) Open the project and scene Scene2) Uncheck Used By Effector attribute in Circle Collider 2D component3) Play the game... Read more
[Shadows] Shadow precision issue on extremly scaled objects
Steps to reproduce:1. Import "701205.unitypackage".2. Open scene "ReproScene".3. Shadow of cube is displayed incorrectly Read more
[Android] Tessalation shader crashes
Using tessalation shader on OpenGLES3.1 capable android devices, results in crash. 1. Open scene "Tessalation" (From project "Androi... Read more
[IL2CPP] Mathf.RoundToInt method doesn't work correctly
To Reproduce: 1. Run the attached script with mono/il2ccpp2. Observe that IL2CPP returns incorrect values for: Mathf.RoundToInt(4.5f... Read more
Crash running non-development Standalone OSX build with an animated UI/T...
How to reproduce: 1. Open attached project2. Open scene Test.unity- Scene contains a Canvas with a Text gameobject, which has its al... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Attempting to use an invalid operation handle" error is thrown when stopping Play Mode after loading an Addressable scene using LoadSceneAsync
- Arabic separator character (066B) is treated as a full-width character when Duospacing is enabled on a TMP text component
- Crash on CheckDeviceStatus when converting materials from built-in to URP and using DX12
- Alt+click on List header does not recursively toggle child foldouts when items use a UI Toolkit CustomPropertyDrawer
- Artifacts are rendered in UITK when using Font Assets and using negative outlines