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Negative speed in states or blend trees causes root motion character to ...
How to reproduce: 1. Open the attached project 2. Open and play Repro scene 3. Watch as the character warps into a new position afte... Read more
Emissive effects are missing in lightmaps when using custom shaders
To reproduce: 1. Open attached project 2. Bake lightmap 3. Observe that when the lightmap is rendered, the emissive effects does no... Read more
Graphics Jobs causes rendering to fail
Enabling Graphics Jobs can result in much of a scene failing to render properly on any platform that supports the feature. Reproduc... Read more
[iOS] Using DepthTextureMode.Depth flag flips the view on iOS
Having two active cameras with a attached OnRenderImage() and setting their depthTextureMode with DepthTextureMode.Depth will result... Read more
Shader no longer compiles with internal error
The shader PkFxDepthCopy no longer compiles for GLES3, Metal and OpenGLCore (and vulkan, apparently) after switching from Unity 5.4 ... Read more
Character joint animation doesn't have any visual effect in build
How to reproduce: 1. Open the attached project 2. Open and play Bake2 scene 3. Notice that cubes start moving around the scene, beca... Read more
Active child of disabled parent crashes editor when creating new scene
How to reproduce: 1. Open user attached project 2. Open scene 'ISSUE' 3. From hierarchy, expand 'policeCar01_Gewicht2050' Notice... Read more
[iOS] [Metal] Application crash on "SetTextures [inlined] operator== + 4...
Reproduction steps: 1. Open the attached project. 2. Build and run the "Main" scene for iOS. 3. Application crashes. Notes: Doesn... Read more
[WSA][UWP] custom cursor becomes huge in build
Steps to reproduce: 1. Open attached project "cursor.zip" 2. Open "main" scene and enter play mode - custom cursor looks normal and ... Read more
When creating AppX packages, Unity symbol files do not get included into...
This means that when application is uploaded to the windows store, the stacktraces for crashes show up as memory addresses rather th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow