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[Addressables] Addresables with packed play mode looses material with LW...
To reproduce: 1. Open attach project 2. Make sure the Android platform is set 3. Press play in the editor Actual result: Cube is pi... Read more
[iOS] Screen.dpi returns wrong value for iPhone 11 Pro
How to reproduce: 1. Build the attached project for iOS Simulator SDK 2. Open the generated Xcode project 3. Select iPhone 11 Pro as... Read more
[HDRP] New scene prefab looks overexposed
Version tested: 2020.1.0a7 + 8.0.0 (Master), 2020.1.0a7 + 7.1.2 (Package Manager) Steps to reproduce: 1) Create an empty project ... Read more
Imported Prefab file (in Library folder) is out-of-sync with source Pref...
A prefab with an old library representation will display different states in Prefab Edit Mode and in its instances in the Scene To ... Read more
Debug.Log(p.frame) returns incorrect frame value after seeking to a frame
To reproduce: 1. Open attached project "SeekCompleted.zip" 2. Open "SampleScene.unity" scene 3. Enter Play mode 4. Press "Seek to fr... Read more
NullReferenceException errors are thrown when interacting with Input Sys...
How to reproduce: 1. Create a new Unity project 2. Import the Input System package 3. Import the Quick Search package 4. Open Edit >... Read more
Windows Editor crashes on building when Custom texture is set as Project...
To reproduce: 1. Open attached project; 2. Make sure custom texture (you can use the texture added in the project (icon.png) or imp... Read more
CS0246 compilation error is thrown after compilation when a new file is ...
How to reproduce: 0. Download and extract "ScriptableBuildPipelineBug.zip" (the ScriptableBuildPipelineBug.zip is the result of Cas... Read more
[UIR] UIElements alters the state of Random
How to reproduce: 1. Open the attached 'ui-elements-random-state.zip' project 2. Enter Play Mode 3. Observe the Console's log Expec... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ResizeScriptingList<ScriptingObjectPtr> when passing an undeclared variable to the results parameter for GameObject.FindGameObjectsWithTag
- [Android] "Screen.safeArea.y" always returns values outside of the Safe Area when the device is in Portrait orientation
- Frame spike due to many TreeRenderer.TreeUpdated calls when repositioning terrains in large Scenes
- Crash on GameObject::RemoveComponentFromGameObjectInternal when reparenting Text GameObjects
- [IL2CPP-GarbageCollector] Changing GCMode might permanently disable GC in a multithreaded context