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[Clear] Clearing baked data makes scene very bright due to enabled realt...
To reproduce:1. Open attached project2. Open scene 13. Bake lightmaps4. Clear baked data5. Notice that scene becomes very bright unt... Read more
[Events] Animation Event performance degrades depending on amount of com...
How to reproduce: 1. Open attached project2. Open scene animationEvents.unity- Scene contains about 400 animated characters that eac... Read more
Having a NetworkIdentity on a NetworkManager object disables it in play ...
Having a NetworkIdentity on a NetworkManager object disables it in play mode. It should not be allowed to have both these components... Read more
[Networking/SyncVar] Declaring more than 32 SyncVars in one class causes...
Reproduction steps:1. Open attached project "UNETSyncVars"2. Build scene "Test"3. Launch a host instance and a client instance4. Obs... Read more
Input Field instances are merged in OnValueChange method call
How to reproduce: 1. Open attached project2. Open scene Test.unity- Scene contains two Input Fields and a script which outputs the I... Read more
C# Compiler fails to run when project or install directory has commas in...
1. install Unity on windows and when asked for location name it something like "UnityRC3,4" - comma is important2. once installed op... Read more
[FBX] Unity ignores animation's constant tangent type in FBX and imports...
How to reproduce: 1. Open attached project2. Open scene 1.unity3. Select the Soldier@walking_step gameobject4. Open the Animation Wi... Read more
[EmbeddedWindow] CPU usage increases up to 50% when embedding a build to...
Steps to reproduce: 1. Open the attached project2. Build the project as Child.exe to the Assets/Export folder3. Once the folder is o... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Only one [UnityOneTimeSetUp] method runs when there are 2 of them in different classes
- Crash with multiple stack traces when Sprites with a high resolution get Sliced to a Grid with a small cell size in the Sprite Editor
- The UI Builder's Data Source Object picker cannot be navigated after triggering a circular dependency dialog box
- Typo on "Chromatic Abberation" and "chromaticAbberationIntensity" when instead it should be aberration
- UI Document (UXML) UI disappears from the Game view when any asset is imported and does not reappear until clicking in the Editor