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Default Sprite Renderer preset is not applied when dragging a sprite ass...
How to reproduce: 1. Open the attached 'project-1210560.zip' project 2. In the Project window select 'SpriteRenderer.preset' asset ... Read more
[HDRP] Decal created in player breaks rendering.
Steps to reproduce: - Unzip the player from link in comments. - Open "HDTemplate-srp-tarball.exe" - Press spacebar to create a decal... Read more
[OSX] The "About Unity" window flickers when dragged to another display ...
How to reproduce: 1. Create a new Unity project and make sure you have two displays with different screen resolutions set up 2. Open... Read more
[WindowsMR][XRSDK] Expression locator != nullptr in HolographicSpaceMana...
HolographicSpaceManager.cpp:168 Expression locator != nullptr 1. What happened Editor hits an assert crash when entering paymode w... Read more
FBX Importer crash
Use any Unity build 2019.2 or above Create new project. Import the mount.fbx asset attached to this report. Select the Mount fbx ass... Read more
PlayerSettings.SetTemplateCustomValue Access Modifier should be changed ...
When trying to edit WebGl Template the only one possible way to do it is using Reflection "Builder" script, method lines(58-63). Su... Read more
Project Settings>Services Window is broken
Steps to reproduce: 1. Open Editor>Project Settings>Services 2. Observe the broken alignments, overlap & text getting cut off Expe... Read more
Analytics package reports errors with absolute path
How to reproduce: 1. Create a new project 2. Install Analytics package 3. Try to produce an error related to Analytics package Expe... Read more
[IL2CPP] PreserveSig attribute is ignored when building with IL2CPP
How to reproduce: 1. Open the attached project ("case_1202914-IL2CPP PreserveSig.zip") 2. Make a Standalone build with IL2CPP script... Read more
Build Settings Window (UWP) gets overlapping elements when its height go...
Steps to reproduce: 1. Open File>Build Settings 2. Choose Universal Windows Platform 3. Choose a version of Visual Studio that would... Read more
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