Search Issue Tracker
Fixed in 2018.2.X
Fixed in 2018.1.X
Votes
0
Found in
5.6.3p1
Issue ID
977228
Regression
No
Unity crashes at GfxDeviceD3D11Base::BindBuffersForDraw when LinerRenderer.positionCount is set to big number
How to reproduce:
1. Open given Unity project
2. Enter "main" scene
3. Enter play mode
4. Unity crashed
Reproducible with: 5.5.5p1, 5.6.4p4, 2017.1.2p3, 2017.2.1f1, 2017.3.0f2, 2018.1.0a7
Note:
Unity crashes in AudioReader.cs (line 20) when Samples.Length is an int equals 20696424
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Reflection problems when unbaked Reflection Probes are present
- Light Explorer columns sorting arrow is too small
- Context menu actions (Collapse All, Expand All, Enable All, Disable All, Remove All, Reset All) do nothing in Volume component
- [Android] Audio volume decreases when returning to the app during screen recording
- Graphical issues are caused by GPU Occlusion Culling when using Amplify Shaders
Add comment