Search Issue Tracker
Fixed in 2018.2.X
Votes
0
Found in
5.6.1f1
Issue ID
979098
Regression
No
[AvatarBuilder] Freeze/crash on "`anonymous namespace'::MarkBoneUp" while calling AvatarBuilder.BuildHumanAvatar() method
Steps to reproduce:
1. Open user attached project
2. Open test.unity scene
3. Play the scene
4. Observe the freeze/crash
Expected result: calling AvatarBuilder.BuildHumanAvatar() should not freeze the editor
Reproduced in: 2018.1.0b1, 2017.3.0f3, 2017.2.1p1, 2017.1.2p4, 5.6.5f1, 5.5.5p1, 5.4.5p2
0x00000001418A6A57 (Unity) `anonymous namespace'::MarkBoneUp
0x000000014189CA13 (Unity) `anonymous namespace'::BuildHumanSkeleton
0x000000014189BED7 (Unity) AvatarBuilder::BuildAvatarInternal
0x000000014189B9ED (Unity) AvatarBuilder::BuildAvatar
0x00000001418F675F (Unity) AvatarBuilderBindings::BuildHumanAvatar
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse inputs cannot be inputted when searching the Shortcuts Menu by type "Shortcut"
- "Debug Assertion Failed!" error when launching Windows Dedicated Server Player with Script Debugging enabled
- [Cinematic Studio][3D HDRP] Shader warnings thrown in the Console window when creating a new project with Cinematic Studio template
- Autoplay is triggered on Audio Assets when changing Asset Bundle tags
- Inspector Asset Bundle section has no indication for Variants, AssetBundle is written without a space, and Variant dropdown menu is available without setting the Asset Bundle first
Add comment