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Graphics.DrawMeshInstanced doesn't work correctly with surface shader
When it's time to do the additive light pass in forward, the GPU instanced meshes don't receive the additional light passes if there... Read more
Application.Quit() on Asus K011 exits the application and then throws ...
Application.Quit() on Asus K011 exits the application and then throws App has stopped working error To reproduce: 1. Open the proje... Read more
[MacOS] NullReferenceException is thrown when canceling selecting script...
To reproduce: 1. Create a new project in Unity 2. Open Edit -> Project Settings -> Player -> Other 3. Change Scripting runtime versi... Read more
[Shuriken] Some serialized properties do not update correctly
Becomes evident in the https://ono.unity3d.com/unity/unity/pull-request/57318/_/se/trunk/particle-fixes PR. Enums and curves need to... Read more
[Android] A specific video is not played when built via command line
To reproduce: 1. Build for Android using Batchmode build the project from command line Example: "/UnityInstallLocation/Unity.app/Co... Read more
[iOS] Device orientation doesn't automatically change from PortraitUpsid...
Steps to reproduce: 1. Open attached project 2. Build and run on iOS device 3. Hold device in portrait mode and notice that every 5... Read more
[Android][iOS] After upgrading the project to Unity with new icons syste...
How to reproduce: 1. Open the attached project with Unity version which doesn't have new icons system (new icons introduced in 2018.... Read more
Setting SDK to incorrect path, doesn't show any warning
How to reproduce: 1. Create a new project 2. Go to Preferences > External Tools 3. Cut Android SDK path 4. Click on Browse and choos... Read more
[Package Manager] Windows standalone x64 built with "Development Build" ...
Reproduction steps: 1. Open "alk-client.zip" project 2. Build for Windows x64 (With "Development Build" and "Script Debugging") 3. ... Read more
CommandBuffer.CopyTexture 4th method variant doesn't work
How to reproduce: 1. Open Unity 2. Load tester-submitted project 3. Open 'copyTextureTest.unity' scene 4. Play the scene 5. Go to 'M... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL