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[Anim] Can edit Read-Only FBX clip in dopesheet
Can edit Read-Only FBX clip in dopesheet in this specific workflow. This should not be possible. repo: -drop attached fbx into proj... Read more
GUILayout.BeginArea is drawn in world space when called from OnSceneGUI
Steps to reproduce: 1. Open attached project "824887repro.zip" 2. Open scene repro 3. Select any game object in hierarchy 4. Notice... Read more
[Alpha] Importing freezes on DLL files
Assign back to me if you want me to do some further testing Steps to reproduce: 1. import package from OC link (last edit) 2. try i... Read more
Non matching Profiler.EndSample (BeginSample and EndSample count must ma...
Steps to reproduce: 1. Create new project 2. Open profiler 3. Enable "Profiler Editor" 4. Enable "Record" 5. Enable "Deep prof... Read more
EditorApplication.LoadLevel* methods should be deprecated
Note - unlike the regular runtime Load, these methods were created to support Asset Bundles scene extraction (they skip build-index ... Read more
[Camera] [GLES3] Camera with higher depth blocks rendering of deeper cam...
To reproduce: 1) Open attached project 2) Make sure OpenGLES3 is enforced 3) Build and run on device or on 5.5+ game window preview ... Read more
Assembly.Load crashes in Windows Standalone build
Reproduction steps: 1) Open the attached project 2) Open the scene and Play 3) Check console, "YAY! the dll has been correctly loade... Read more
Some shaders cause fog to change depending on angle that camera has
Steps to reproduce: 1. Open attached project "827546.zip" 2. Open scene and rotate camera 3. Notice that fog changes depending on c... Read more
Scene GetRootGameObjects ignores order in hierarchy and returns objects ...
Steps to reproduce: 1. Open attached project. (MergeScenesRepro.zip) 2. Open scene: menu 3. Press play. 4. Inspect console and hier... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow