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[Linux Editor] Collab button doesn't function in Linux
Collab button can only be used once - clicking it for the second time brings up a greyed-out window. Steps to reproduce: 1) Create ... Read more
[Linux Editor] .fbx models fail to import if normals need to be recalcul...
If the Mesh on a model has no normals, they are not recalculated and the model doesn't import properly. Steps to reproduce: 1) Crea... Read more
Unity doesn't re-create missing launcher files in appdata folder
Steps to reproduce: 1. Get a PC which didn't have Unity installed or delete three files -.npm, node and null, located in AppData\Ro... Read more
Secondary NormalMaps completely disabled on all mobile devices, although...
1. Open my attached project Notice that Secondary NormalMaps are working on Building GameObject 2. Switch platform to iOS Notice th... Read more
PlayFullScreenMovie crashes on iPhone 4 with iOS 7
Steps to reproduce: 1. Build & Deploy user attached project to iOS 7 device (iPhone 4/5) 2. Click on Play Video button 3. Click o... Read more
[iOS][ES2] Mip Map forces NPOT to POT texture without warning in OpenGL,...
1. Open user attached project. 2. Set build platform as iOS and graphics API as OpenGL. Notice no warnings about forcing textures f... Read more
Zoom slider missing when project browser is opened in one column layout
To reproduce: 1. Open any project 2. Notice that if the project browser is in two column layout, there is a zoom slider present in t... Read more
[OSX][GL] GPU Profiling disabled when running the editor in Open GL 4.1 ...
To reproduce: 1. Open any project 2. Open the GPU profiler 3. Press "play" Notice that the GPU profiler doesn't work. Notice that, i... Read more
Having an animator animating a non-uniformly scaled MeshCollider compone...
To reproduce: 1. Open attached project 2. Open the scene "CrashTest" 3. Play the scene Notice that while the scene is playing, Unity... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow