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0
votes
Fixed

SkinnedMeshRenderer bounds are multiplied by bone scale when "Update Whe...

Graphics - General

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Dec 16, 2019

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Version/s: 2017.4, 2018.4, 2019.2, 2019.3, 2019.3.0f3, 2020.1

How to reproduce: 1. Open the attached project ("case_1205853-TriplanarBug.zip") 2. Open the repro scene ("SMRBoundsBug/SMRBounds") ... Read more

0
votes
Fixed

[URP] Renderer Feature cannot be removed from Forward Renderer when Rend...

Package: Scriptable Render Pipeline Universal

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Dec 28, 2019

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Version/s: 6.9.0, 7.1.7

Reproduction steps: 1. Open attached project "1208113_renderer_feature" 2. In the Project window, click on "CustomForwardRendererDat... Read more

0
votes
By Design

EditorGUI.PropertyField does not tint the labels when the Personal theme...

Inspector Framework

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Dec 25, 2019

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Version/s: 2019.3.0f1, 2020.1

To reproduce: 1. Open attached project 2. In Hierarchy window select GameObject 3. Check inspector window with Personal theme and Pr... Read more

0
votes
By Design

Some parts of a model are animated differently compared to Key frames wh...

Animation

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Dec 18, 2019

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Version/s: 2017.4, 2017.4.29f1, 2018.4, 2019.2, 2020.1

Steps to reproduce: 1. Open the attached project "Case_1206315" 2. Open "Test" scene 3. Enter Play mode and pause it 4. Go through e... Read more

1
votes
Fixed

Subscene fails to import when using managed IComponentData referencing a...

Package: Entity Component System (ECS)

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Nov 26, 2019

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Version/s: 0.4.0-preview.10

How to reproduce: 1. Open the attached project "1201070.zip" 2. Open the Scene1 3. Select ManagedComponent in the Hierarchy Expecte... Read more

6
votes
Fixed

Static batching changes Normal map on GameObjects when negative values a...

Graphics - LowLevel

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Dec 13, 2019

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Version/s: 2017.4, 2019.3.0f3, 2020.2

How to reproduce: 1. Open the attached "1205209.zip" project 2. Open the SampleScene Scene 3. Enter Play Mode 4. Observe the two Cub... Read more

0
votes
Fixed

Crash on SpookyHash::Short when continually interrupting auto-generating...

Progressive Lightmapper

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Dec 13, 2019

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Version/s: 2019.3.0a1, 2020.1.0a1, 2020.1.0a15

Steps to reproduce: 1. Open the attached project ("1205313.zip") 2. Open "Lights and Shadows" Scene 3. Select "Point Light", "Spot L... Read more

1
votes
Duplicate

Class constructor is not invoked when adding SerializeReference attribute

Scripting

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Dec 18, 2019

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Version/s: 2019.3, 2019.3.0f3, 2020.1

How to reproduce: 1. Open the attached project "1206352.zip" 2. Open the SampleScene 3. Select the Container script (Assets -> Runti... Read more

3
votes
Fixed

Crash on ParticleSystem::EndUpdateAll() when exiting Play mode while a P...

Visual Effects - Legacy

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Dec 18, 2019

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Version/s: 2019.3.0b8, 2019.3.0f3, 2020.1.0a9

How to reproduce: 1. Open the attached project '1206498.zip' 2. Open 'Main Menu (Console)' scene 3. Enter Play mode 4. Exit it -- ob... Read more

0
votes
Fixed

[Linux] libaudiopluginresonanceaudio.so has code which uses SSE 4.1 inst...

Linux

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Dec 25, 2019

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Version/s: 2018.4, 2018.4.14f1, 2020.1

How to reproduce: 1. Create a new project on a machine with a CPU that doesn't support SSE 4.1 instructions -- observe the crash Re... Read more