Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.2.0b1
2017.3.0f1
Issue ID
975260
Regression
Yes
Inherit Velocity module in Particle System doesn't work with Control Track
Reproduction steps:
1. Download project "ParticleControlTest.zip" and open in Unity
2. Enter Play mode
Expected: particle system inherits velocity from its transform no matter if Control Track with a timeline is used or not
Actual: particle system component doesn't inherit velocity from its transform when a Control Track with a timeline is used ("Particle System with Control Track")
Reproduced on: 2017.2.0b1; 2017.2.1p1; 2017.3.0f3; 2018.1.0b1
Not reproduced on: 2017.1.2p4; 2017.2.0a1; 2017.2.0a4
Regression introduced: 2017.2.0b1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Beyond Compare 5 is not supported by Yaml Merge
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
- Files in the target folder are deleted without a proper warning when building an iOS project
Resolution Note:
This has slightly improved in recent changesets, but not completely fixed. Results are reasonably close if the animation system and particle system are looped inside the timeline, instead of looping the timeline itself (which restarts the particle system on every loop)