Search Issue Tracker
By Design
Votes
0
Found in
5.5.2f1
Issue ID
975206
Regression
No
Animation is not playing when root bone is named differently than in original FBX file
To reproduce:
1. Open my attached project
2. Enter Play mode - two animations playing
3. In Hierarchy, find ChangeThisToBone001 and rename it to Bone001
4. Enter Play mode - three animations are playing
Expected: animations are being played not taking root bone's name into account
Actual: animations are only being played if the object's root bone has the same name as FBX's root bone (check .gif and image attached)
Reproduced in: 5.5.5p2, 5.6.4p4, 2017.1.2p4, 2017.2.1p1, 2017.3.0f3, 2018.1.0b1
Note: changing bones in lower Hierarchy doesn't affect the final outcome
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Add comment