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Shader with LIGHTMAP_ON keyword doesn't receive shadows on player
To reproduce: 1) Open attached project and scene 2) Play it to see expected result 3) Build and run Notice a different result Compa... Read more
Reimporting script after reading serialized data in a specific 'Maintain...
To reproduce: 1. Open project 2. Open Maintainer (Tools > Code Stage > Maintainer) 3. Switch to the Project Cleaner tab 4. Press Sca... Read more
Graphics Raycaster returning wrong object if the distance between two ra...
Steps to reproduce: 1. Open user attached project 2. Start play mode 3. Click on the "Floor" object that has an above "Bottom" objec... Read more
[UI] Canvas objects don't update after toggling active state
Objects within a UI canvas stop updating after they've been disabled as a game object, even when re-enabled, and they also do not cl... Read more
[Editor] Crash observed when the user quits unity and selects 'Close' op...
Description: Unity editor crashes when user quits/closes unity and selects 'Close' option in the 'Save Assets' popup. The 'Save As... Read more
Edge of a cube flickering when in a shadow of another object
To reproduce: 1. Open attached Unity project "CascadedShadows.zip" 2. Open "Main scene" 3. Observe "Cube" GameObject in Scene and Ga... Read more
Composite Collider 2D not composing correctly with rotated Tilemap Colli...
To reproduce: 1. Open user's project 2. In Tile Palette window, select wood tile 3. In Scene window, press [ or ] to rotate tiles 4.... Read more
[UI Elements] Undoing slider doesn't revert to the value before you star...
Steps to reproduce: 1. Start a new project 2. Select Main Camera game object 3. Drag and drop the Field of View Slider to any other... Read more
Disabling a canvas doesn't make the image on it invisible
Repro: 1.Download the attached project or the Tanks!!! Reference project form the Asset Store: http://u3d.as/GZ5 2. Load Open the S... Read more
Unable to Ctrl + Move to snap to grid
Steps to reproduce: 1. Create a new project 2. Select a game object 3. Ctrl + move the object and notice that snapping does not work... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL