Search Issue Tracker
Fixed in 2018.2.X
Fixed in 2017.2.X, 2017.3.X, 2018.1.X
Votes
1
Found in
2017.2.0f3
Issue ID
974119
Regression
No
Composite Collider 2D not composing correctly with rotated Tilemap Collider 2D when drawing Tiles
To reproduce:
1. Open user's project
2. In Tile Palette window, select wood tile
3. In Scene window, press [ or ] to rotate tiles
4. Draw tiles
Expected: composite collider merges tiles to a single collider
Actual: composite collider makes unnecessary partitions (see .gif's attached)
Reproduced in: 2017.2.0p4, 2017.3.0f1, 2018.1.0a7
Note: can be fixed by removing and adding a new composite collider
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Errors are logged when importing an asset at a path with Firebase
- Entering too big of a number in 2D Renderer Lightmode Tags freezes the Editor
- Crash on GUIManager::DoGUIEvent when focusing on the Game view window on a specific project
- Asset creation in the Project Browser is not always undone/inconsistent when the undo shortcut is pressed right after creating an asset
- JobTempAlloc memory leak warning is thrown when the Player is shut down
Add comment