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[EditorAnalyticsEvents] Backend responds 500 with "circuit breaker is op...
Back-end gives "circuit breaker is open" error for some events (from same/different sessions). To repro: 1. Run Unity and track o... Read more
[AW] Animation clip selection with no game object does not show nested p...
Repro: 1- Open project in attachment. 2- Open scene 'Untitled'. 3- In the Assets folder, select animation clip 'New Animation' 4- Op... Read more
[VR] Windows x86 32-bit players do not appear in VR headset
VR-enabled Windows players only work in VR headsets if they are built for x86_64 architecture. VR-enabled Windows x86 applications ... Read more
"Detail Resolution Per Patch" property value does not change amount of d...
Steps to reproduce: 1. Open "GuffTerrain" project 2. Open "GuffScene" scene 3. Enable Frame Debugger 4. Select TerrainContaienr>Terr... Read more
Zero-volume BoxCollider causes PhysX to return null shape
Steps to reproduce the issue: 1. Download and open attached project. 2. Open scene named "Home". 3. Enter the play mode and notice t... Read more
[HLAPI][TargetRPC] Should print an error when target argument is set to ...
Steps to reproduce: 1. open attached "TargetRPC.zip" 2. enter play mode and "Host" 3. press "Space" -> it send a TargetRPC to server... Read more
[AssetBundles] Material of the prefab doesn't load if prefab is built us...
How to reproduce: 1. Open the attached project 2. Delete everything from AssetBundles folder 3. Build AssetBundles (Assets -> Build ... Read more
[iOS] Standalone VR Splash Image is included into iOS builds
Reproduction Steps: 1. Open User's project 2. Notice that "Splash2048x1536" is set as Standalone Virtual Reality Splash Image and no... Read more
[Android] [System out of memory] App crashes when the mesh asset are pla...
Steps to reproduce: 1) Download attached project 'Unity.zip' and open in Unity. 2) Build and run project on a device. 3) ~3s after ... Read more
Incorrect information in the Editor Log when asset bundles are built
Reproduction steps: 1. Open the "stripped" project. 2. Go to "Custom > Build AssetBundles". 3. Open the Editor Log when jobs are fin... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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