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0
votes
Fixed

[EditorAnalyticsEvents] Backend responds 500 with "circuit breaker is op...

Developer Analytics

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Aug 16, 2016

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Version/s: 5.5.0a5

Back-end gives "circuit breaker is open" error for some events (from same/different sessions). To repro: 1. Run Unity and track o... Read more

0
votes
Fixed

[AW] Animation clip selection with no game object does not show nested p...

Animation

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Aug 16, 2016

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Version/s:

Repro: 1- Open project in attachment. 2- Open scene 'Untitled'. 3- In the Assets folder, select animation clip 'New Animation' 4- Op... Read more

1
votes
Fixed

[VR] Windows x86 32-bit players do not appear in VR headset

VR

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Aug 17, 2016

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Version/s: 5.4.0p2

VR-enabled Windows players only work in VR headsets if they are built for x86_64 architecture. VR-enabled Windows x86 applications ... Read more

0
votes
By Design

"Detail Resolution Per Patch" property value does not change amount of d...

Terrain

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Aug 16, 2016

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Version/s: 5.4.0f3

Steps to reproduce: 1. Open "GuffTerrain" project 2. Open "GuffScene" scene 3. Enable Frame Debugger 4. Select TerrainContaienr>Terr... Read more

0
votes
Duplicate

Zero-volume BoxCollider causes PhysX to return null shape

Physics

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Aug 17, 2016

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Version/s: 5.3.5f1

Steps to reproduce the issue: 1. Download and open attached project. 2. Open scene named "Home". 3. Enter the play mode and notice t... Read more

0
votes
Fixed

[HLAPI][TargetRPC] Should print an error when target argument is set to ...

Networking

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Aug 17, 2016

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Version/s:

Steps to reproduce: 1. open attached "TargetRPC.zip" 2. enter play mode and "Host" 3. press "Space" -> it send a TargetRPC to server... Read more

9
votes
Not Reproducible

[AssetBundles] Material of the prefab doesn't load if prefab is built us...

Asset Bundles

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Aug 15, 2016

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Version/s: 5.4.0f3

How to reproduce: 1. Open the attached project 2. Delete everything from AssetBundles folder 3. Build AssetBundles (Assets -> Build ... Read more

0
votes
Fixed

[iOS] Standalone VR Splash Image is included into iOS builds

iOS

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Aug 15, 2016

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Version/s: 5.4.0f2

Reproduction Steps: 1. Open User's project 2. Notice that "Splash2048x1536" is set as Standalone Virtual Reality Splash Image and no... Read more

8
votes
Fixed

[Android] [System out of memory] App crashes when the mesh asset are pla...

Android

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Aug 16, 2016

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Version/s: 5.4.0f3

Steps to reproduce: 1) Download attached project 'Unity.zip' and open in Unity. 2) Build and run project on a device. 3) ~3s after ... Read more

4
votes
Fixed

Incorrect information in the Editor Log when asset bundles are built

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Aug 15, 2016

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Version/s: 5.4.0f3

Reproduction steps: 1. Open the "stripped" project. 2. Go to "Custom > Build AssetBundles". 3. Open the Editor Log when jobs are fin... Read more

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