Search Issue Tracker
Duplicate
Votes
0
Found in
5.3.5f1
Issue ID
823755
Regression
No
Zero-volume BoxCollider causes PhysX to return null shape
Steps to reproduce the issue:
1. Download and open attached project.
2. Open scene named "Home".
3. Enter the play mode and notice that the Editor crashes.
Reproduced with:
5.3.5f1, 5.4.0p1, 5.4.0f3.
Cannot reproduce with:
5.1.5f1, 5.2.5f1 (because the type or namespace name `SceneManagement' does not exist in the namespace `UnityEngine').
5.5.0a5 (because of Scripting API update).
Note:
Sometimes the Editor freezes while launching the project.
========== OUTPUTING STACK TRACE ==================
0x0000000140F199BF (Unity) Collider::CreateShapeInternal
0x0000000140F1A41B (Unity) Collider::FinalizeCreate
0x0000000140EFF271 (Unity) BoxCollider::Create
0x0000000140F173C8 (Unity) Collider::ReCreate
0x0000000140F17BC8 (Unity) Collider::TransformChanged
0x0000000140EFEE7C (Unity) BoxCollider::TransformChanged
0x0000000140045022 (Unity) MessageHandler::HandleMessage
0x00000001400456F4 (Unity) Unity::GameObject::SendMessageAny
0x000000014035BBCA (Unity) Transform::SendTransformChanged
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Render Graph Execution errors when using GPU occlusion culling with 'Opaque Objects' frame setting disabled on a Camera
- Animator window: “Delete” menu item not greyed out for Base Layer context menu
- Resetting “PC_RP Asset (Universal Render Pipeline Asset)” causes Game view to become black and throws Renderer and NullReference errors in the Console window
- [Mobile] Player Crash on scripting_invoke_profiler_begin when the built Player Scene has an empty UIDocument and is built on IL2CPP
- Unnecessary Warnings are logged when running Player with -batchmode -nographics
Add comment