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2
votes
Not Reproducible

Speedtree leaves are rendered in a wrong position when there are multipl...

Speedtree Integration

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Sep 14, 2015

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Version/s: 5.1.3f1

Steps to reproduce: 1: open project2: scene TreeTest3: navigate scene view(especially using mouse right click to rotate)4: notice ho... Read more

0
votes
Won't Fix

Prefab references of a monobehaviour are not being cleaned up when the m...

Asset - Database

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Sep 10, 2015

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Version/s: 5.1.2p2

Steps to reproduce: 1. Play the Test scene2. Using the Unity Profiler>Memory>Detailed view take a Sample3. Notice in the Asset... Read more

0
votes
Fixed

[IL2CPP]Crash on Application.LoadLevel

IL2CPP

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Sep 15, 2015

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Version/s: 5.1.3p3

To reproduce:1) Create new project2) Create two scenes ('scene1' and 'scene2')Optional: Add a different object in each scene (for ex... Read more

0
votes
Won't Fix

RequireComponent attribute doesn't fire the creation of the component on...

Themes

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Sep 08, 2015

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Version/s: 5.2.0f3

Steps to reproduce: 1. Create new Unity project2. Add a script component to any game object3. Add "[RequireComponent (typeof(Rigidbo... Read more

0
votes
Fixed

Build Universal 10 error

Windows Store Apps

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Sep 16, 2015

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Version/s: 5.2.0f3

Read more

2
votes
Fixed

[Visualization] Missing Global Illumination Visualisations in the Scene ...

Scene/Game View

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Sep 16, 2015

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Version/s: 5.2.0f3

Reproduction steps:1. Open attached project2. Open scene "GIVisualisationMissing"3. Wait until lightmaps are built4. Switch scene ca... Read more

1
votes
By Design

[iOS][Texture2D] After destroying objects and new Texture2D is never cle...

IL2CPP

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Sep 16, 2015

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Version/s: 5.1.3p3

1. Open attached project2. Build to iOS3. Click "Open Camera", "Take Picture", Process Image" memory will increase4. Click "Clean Me... Read more

0
votes
Duplicate

[Shader] Using small/large float numbers in property block breaks shaders

Shaders

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Sep 16, 2015

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Version/s: 5.2.0p1

POSTPONED: I think this will be solved when we'll switch to binary shader serialization. For now, I guess avoid specifying too large... Read more

0
votes
By Design

Transparent material blocks GI lighting and makes object material ignored

Shadows/Lights

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Sep 08, 2015

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Version/s: 5.2.0f2

Repro steps:1) Open the project and run box scene2) Bake the lights and notice that the transparent box is very dark inside3) Also, ... Read more

0
votes
Fixed

[HDR] Camera doesn't detect transparency if HDR is enabled

Camera

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Sep 16, 2015

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Version/s: 5.2.0f3

Steps to reproduce: 1. Open attached project in Unity 5.12. Open scene "Test" and run it3. Both, red cube and plane, are rendered4. ... Read more

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