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Can't start Record Mode or Preview on any Animation, if "Playable Direct...
To reproduce:1. Open attached project "TimelineKilling.zip".2. Open "Test" scene.3. Select Sphere in hierarchy. Open animation windo... Read more
NullReferenceException error appears after undoing deletion of object wh...
To reproduce:1. Create new project.2. In hierarchy create Cube. (or any other object)3. Add "Playable Director" component.4. Open Ti... Read more
[Standard Assets] Refraction in single pass stereo rendering inconsisten...
Refraction through a semi transparent shader is inconsistent between eyes in single pass rendering mode. One eye seems to be refract... Read more
[Regression] Audio Reverb filter ignores Decay Time property and cuts of...
Steps to reproduce:1. Open attached project2. Open "reverbfilter" scene3. Select "GameObject" and disable "Clock" script4. Press pla... Read more
Crash in CameraStackRenderingState::ReleaseResources when zooming in
Reproduction steps: 1. Create new project2. Open scene view3. Enable 2D mode4. Zoom in with a mouse wheel (might take a while) Expec... Read more
[Linear] Then color set to material, brighter color appears in Game Window
How to reproduce:1. Download attached project file and open "Bug" scene2. Select the Main Camera in Hierarchy window3. In Inspector ... Read more
ParticleSystem glitching/stretching in the build when enabling/disabling...
Steps to reproduce:1. Open user attached project (particleGlitches)2. Build and run the game on PC or Mac platform3. Notice the glit... Read more
[.Net 4.6] Expression body definition doesn't work in get/set statements
Reproduction steps:1. Open attached project2. See the error in console windows Reproduced on: 2017.1.0a6, 2017.1.0f3, 2017.2.0b4 ---... Read more
Title of the build window on PC, Mac & Linux Standalone is "Build Facebo...
Reproduction steps:1. Create/Open a Unity project2. Go to build settings3. Set target platform to PC, Mac & Linux Standalone4. C... Read more
Scale and rotation matrix in PreviewRenderUnility Camera is ignored
To reproduce:1. Open the attached project;2. In the Assets folder, double-click the "_ExampleMeshSet";3. Select some tile, under "Se... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used