Search Issue Tracker
Fixed
Votes
4
Found in
5.4.0f3
Issue ID
823154
Regression
No
Incorrect information in the Editor Log when asset bundles are built
Reproduction steps:
1. Open the "stripped" project.
2. Go to "Custom > Build AssetBundles".
3. Open the Editor Log when jobs are finished.
4. Search for quoted lines.
- Uncompressed and Complete size differs:
- "Total uncompressed size" 306.7 MB.
- "Complete size" 302.4 mb
//* #2 bug is fixed.
- "Used Assets and files from the Resources folder" listed while there is nothing in it.
- Complete size differs from the listed components size sum:
- Textures 263.4 mb 474.7%
- Meshes 25.5 mb 46.0%
- Animations 92.0 kb 0.2%
- Sounds 41.7 mb 75.2%
- Shaders 9.7 mb 17.5%
- Other Assets 339.3 kb 0.6%
- Levels 24.5 mb 44.2%
- Scripts 0.0 kb 0.0%
- "Included DLLs" 0.0 kb 0.0%
- File headers 18.7 mb 33.8%
- Complete size 55.5 mb 100.0%
- Some bundles have no breadown:
Packing sprites:
- "Repacking is not required". Check took 0.394395 ms.
*Player size statistics*
Total compressed size 0.7 MB. Total uncompressed size 1.3 MB.
* Completed 'Build.AssetBundle.WindowsStandaloneSupport' in 1 seconds (1349 ms)
Note:
- Contact me and will create a separate cases for each issue if needed.
- User listed 5 older bugs that may be related to those issues.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment