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Fixed
Votes
4
Found in
5.4.0f3
Issue ID
823154
Regression
No
Incorrect information in the Editor Log when asset bundles are built
Reproduction steps:
1. Open the "stripped" project.
2. Go to "Custom > Build AssetBundles".
3. Open the Editor Log when jobs are finished.
4. Search for quoted lines.
- Uncompressed and Complete size differs:
- "Total uncompressed size" 306.7 MB.
- "Complete size" 302.4 mb
//* #2 bug is fixed.
- "Used Assets and files from the Resources folder" listed while there is nothing in it.
- Complete size differs from the listed components size sum:
- Textures 263.4 mb 474.7%
- Meshes 25.5 mb 46.0%
- Animations 92.0 kb 0.2%
- Sounds 41.7 mb 75.2%
- Shaders 9.7 mb 17.5%
- Other Assets 339.3 kb 0.6%
- Levels 24.5 mb 44.2%
- Scripts 0.0 kb 0.0%
- "Included DLLs" 0.0 kb 0.0%
- File headers 18.7 mb 33.8%
- Complete size 55.5 mb 100.0%
- Some bundles have no breadown:
Packing sprites:
- "Repacking is not required". Check took 0.394395 ms.
*Player size statistics*
Total compressed size 0.7 MB. Total uncompressed size 1.3 MB.
* Completed 'Build.AssetBundle.WindowsStandaloneSupport' in 1 seconds (1349 ms)
Note:
- Contact me and will create a separate cases for each issue if needed.
- User listed 5 older bugs that may be related to those issues.
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