Search Issue Tracker
Not Reproducible
Votes
9
Found in
5.4.0f3
Issue ID
823113
Regression
Yes
[AssetBundles] Material of the prefab doesn't load if prefab is built using asset bundle variants
How to reproduce:
1. Open the attached project
2. Delete everything from AssetBundles folder
3. Build AssetBundles (Assets -> Build AssetBundles)
4. Move all asset bundles to the server
5. Open bundletes scene
6. Edit the url in AssetBundleLoared.cs script
7. Play the scene and click on LoadBundle button
8. Notice that prefab is pink and the error in the console "m_GpuProgram"
Not reproducible: 5.3.6p3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment