Search Issue Tracker
Not Reproducible
Votes
9
Found in
5.4.0f3
Issue ID
823113
Regression
Yes
[AssetBundles] Material of the prefab doesn't load if prefab is built using asset bundle variants
How to reproduce:
1. Open the attached project
2. Delete everything from AssetBundles folder
3. Build AssetBundles (Assets -> Build AssetBundles)
4. Move all asset bundles to the server
5. Open bundletes scene
6. Edit the url in AssetBundleLoared.cs script
7. Play the scene and click on LoadBundle button
8. Notice that prefab is pink and the error in the console "m_GpuProgram"
Not reproducible: 5.3.6p3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
- Previously deleted “DefaultLookDevProfile“ is present when upgrading the Editor version
- [Ubuntu] UI text and buttons are missing spaces in Unity Version Control > New Workspace window
- "Inherit attribute is not supported" warning is shown but attributes are available in VFX Graph Output and Update blocks
Add comment