Search Issue Tracker
Editor crashes when trying access animation clip events through script
To reproduce:1. Open attached project2. Open test scene3. Press play4. Editor crashes Read more
Editor hangs when processing materials
How to reproduce: 1. Open attached project2. Select a prefab in the Units directory3. Keep selecting prefabs until Unity hangs Read more
CultureInfo.GetCultures(CultureTypes.NeutralCultures) returns null when ...
To reproduce: 1) Download attached project2) Make sure that scripting backend is set to il2cpp3) Build and run for iOS4) Notice null... Read more
WebGL: Leaving tab stops updating even with "Running in background"
-e: when you switch to another tab it stops updating, works switching to another program but the tab being the active one -repro:--b... Read more
Scene view grid line color can't be changed
To reproduce:1. Open new project2. Open preferences3. Change grid color4. Notice that color doesn't change Read more
AudioClip.LoadAudioData() never returns 'true'
How to reproduce: 1. Open attached project- Project contains an audio file and an Editor script which can preload audio clips2. Go t... Read more
[RenderTexture] If there is only one camera and it renders to texture, t...
To reproduce:1) Create new project2) Create a render texture3) Make the main camera render to that texture4) Add a UI Inputfield (ma... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash with multiple stack traces when Sprites with a high resolution get Sliced to a Grid with a small cell size in the Sprite Editor
- The UI Builder's Data Source Object picker cannot be navigated after triggering a circular dependency dialog box
- Typo on "Chromatic Abberation" and "chromaticAbberationIntensity" when instead it should be aberration
- UI Document (UXML) UI disappears from the Game view when any asset is imported and does not reappear until clicking in the Editor
- Warnings about invalid URIs are thrown when UI Builder's Material field is set to null