Search Issue Tracker
Fixed in 5.3.8
Votes
0
Found in
5.4.0f2
Issue ID
823167
Regression
Yes
[iOS] Standalone VR Splash Image is included into iOS builds
Reproduction Steps:
1. Open User's project
2. Notice that "Splash2048x1536" is set as Standalone Virtual Reality Splash Image and no other splash images or assets are added to the iOS build
3. Build development build for iOS
4. Run App on device and attach Profiler
5. Take Sample in Detailed Memory profiler
6. Notice that "Splash2048x1536" is included into the build
Expected behaviour: Assets should not be included into the build if they are not used there
Actual results: Image set as Standalone Virtual Reality Splash Image was included into the iOS build
Reproduced on iPhone 5s iOS 9.2.1
Reproduced on versions: Unity 5.3.6p3, 5.4.0f2, 5.4.0p2, 5.5.0a5
Could not test on Unity 5.2x and lower because there are no Virtual Reality Splash Image fields
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor is stuck in an infinite reimport loop when a specific project is reloaded
- Editor gets stuck on the "Reloading Domain" window when the Play Mode is entered and exited a few times in a short period
- Undoing Animator Parameter name change breaks references to it
- Crash on BV4_OverlapBoxAll when moving in play mode
- Custom mesh water surface normal map fades out when Y Position increases
Add comment